Wide Pass

Spring EngineSpring Maps

First you need to download the Spring engine to play on this map.

Maps are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/maps
or (Windows) "My Documents\My Games\Spring\Maps".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version Wide Pass 3.2
Mapsize 12 x 20
License Freeware / Free
Filename Wide Pass v3.2.sd7
Filesize 44.45 MB
Date 06/22/2010 - 20:13
Changed 01/04/2011 - 21:25
Publisher / Author Senna (Uploaded by Senna)
Windspeeds 0-25 Knots
Gravity Force 120 Newton
Start Positions 2


Wide Pass v3.2 with lot of fixes in mods, changes on sun and more stuff


-Clean UP in the mod!!, sounds, corpses and weapons now fixed, also cleaning old useless stuff that made
the file 20mb bigger)
-Kudos to [BoS]Nixtux with help to cleaning up with categorys and fixing sounds


-Hermes speed increased [1.0 to 2.4]
-Migala HP increased [785 to 2385]
-Jeager Speed increased [1.37 to 2.22], fixed weapond, no longer does damage vs land
-Scar AOE increased [35 to 90], Damage increased [1000 to 1480]
-Hound speed increased [2.4 to 2.9]
-Gargoyle hp increased [1350 to 5900]
-Dao Speed increased [1.9 to 2.5]
-Brutus Speed increased slighty [1.8 to 2]
-Gladius speed increased slighty [1.0 to 1.4]

-fixed scout helis, now have big radar onoffable
-Apache now shot gunship fire
-Smasher now shot gunship fire

-Sumo to heavy sumo xp required decreased [0.45 to 0.30]
-Fatboy into UPG fatboy xp required decreased [0.45 to 0.35

-Troman metalcost decreased [5007 to 3000]
-Bantha speed decreased [1.95 to 1.80]


-Magnetosphere no longer gives impulse when fires, Paralizetime increased [10 to 35]
-New t3 Metal storage for both sides [storages 100.000]
-T1 arm,core vehicle and kbot factory buildtime decreased 1500


-Balanced Morph configuration, now every unit its should be balanced to theyr "morph" value/costs

-Old Changes;

*Im sorry but big fix going need more time so ive made this fast version to sync with springlobby,
and change some imbalanced units values*
-Big fix coming soon


-Razorback Speed Decreased [3.1 to 2.6],Damage Decreased [160 to 125], Energycost increased [63286 to 112344]
-Marauder Speed Decreased [3.5 to 3]
-Metron now does more damage vs t3 [11300 to 16300], Range increased [1650 to 1900],
AOE Increased [256 to 480], Explosive Loud sound fixed

-Warmachine HP Increased [44900 to 127800]
-REX weapond sound added, HP increased [14601 to 39200]
-Champion HP increased [12245 to 22245]
-Vengence weapond bug Fixed
-Gladius Loud sound fixed, Weapond fixed
-Scar Tank Now hits 100%
-Migala All-Terrain spider flak damage increased vs air 200%
-Ra All-Terrain spider Now uses pulverizer aa, no longer upg pulverizer aa
-Snowman loud sound fixed, Now shots like sniper

-Removed T1,5 names from the T1,5 air
-Stratos Speed increased [11 to 14], Damage per bomb increased [244 to 260]
-FlameBomber Damage per bomb increased slighty [250 to 280]
-Dao speed increased [1.2 to 1.9]
-Brutus speed increased [1.15 to 1.8], metal cost decreased [986 to 640]
-Jeag loud hit sound fixed
-Slasher damage increased [31 to 36]
-Samson and Slasher now makes double damage against commanders, Upg does same {50 for samson 72 for slasher}


-Arm Core Mortor Range increased [1300 to 1700], area of effect increased slighty [47 to 70]
-Nebraska reloadtime decreased [10 to 5] Now shots like sniper
-Boucher reloadtime decreased [10 to 5] Now shots like sniper
-Enforcer no longer requires Research Center tech 2
-Magnetosphere AOE increased [80 to 200], no longer requires Research Center tech2


-Added new lups from new air units and Core fusions [thanks Nixtux]