RandomMapGen16x16

Spring EngineSpring Maps


First you need to download the Spring engine to play on this map.

Maps are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/maps
or (Windows) "My Documents\My Games\Spring\Maps".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Images





File Information

Title / Version RandomMapGen16x16 v1.6
License Freeware / Free
Filename randommapgen16x16v1.6.sdz
Filesize 17.91 MB
Date 02/22/2019 - 15:01
Changed 02/26/2019 - 00:49
Publisher / Author PRINCE_doo (Uploaded by PRINCE_doo)
Windspeeds 5-25 Knots
Gravity Force 130 Newton
Start Positions 8

Description

v1.6
- Lower res square textures
- Skipping minimap tex generation (use the lowres diffuse instead)
- Disable shading texture generation/replacement when advmapshading = 0 to avoid crashes on load

v1.5
- less mspots per additional square of mapsize
- optimized texture process/removed blur on texture
- optimized/improved heightmap generation
- ensured compat for 9.46 and engine 103

v1.4
- less geos and less geos added per additional player
- less mspots added per additional players
- always generate for a minimum of 2 players

v1.3
- Tidal depends on environment
- applied details/normals to ground
- Added geos
- unified metal spots numbers, based on environment type, mapsize, nb of players
- added symtype = 6 => no symetry
- different atmosphere/water/lighting settings for the different atmospheres
- improved texture colors a bit, and optimized texture generation a bit
- attempted to fix incompatibility with some GLSL version by skipping the blurring process in texture generation when incompatibility is detected (the texture wont look nearly as good though)
- added minimap texturing

Still looking for ideas on that "moon" landscape. It feels pretty flat and uninteresting as is.

v1.2:
- Renewed texture generation
- Bit more metal again
- Wind depends on environment if engine version allows it

v1.1 :
- more water maps
- more different map layouts depending on environment
- less metal, globally flatter maps

v1.0 :
- Optimized (reduced heightmap resolution) for release
- More metal per player
- Less impassable slopes overall

v0.6 fixes:
- fixed Gunships flying at lower altitude
- fixed gamestart desyncs
- better randomization