Spring EngineSpring Maps

First you need to download the Spring engine to play on this map.

Maps are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/maps
or (Windows) "My Documents\My Games\Spring\Maps".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.


File Information

Title / Version Hourglass 1.0
Mapsize 14 x 18
License Freeware / Free
Filename hourglass_1.0.sd7
Filesize 43.82 MB
Date 12/29/2019 - 05:53
Changed 12/29/2019 - 05:54
Publisher / Author MaDDoX_br (Uploaded by MaDDoX_br)
Website(s) http://fluidplay.co/taprime
Windspeeds 6-11 Knots
Gravity Force 120 Newton
Start Positions 16


Celebrating TA Prime’s release week, I’m also releasing my first Spring map, Hourglass. It was designed with TAP & BA economies in mind, and extensively playtested on many matches during TAP’s beta development, but it should work for most *A games. Follows some of its details:

Design goals:
Support up to 16 players, best gameplay for 3v3s and above
Multiple possible startboxes configurations: east vs west, top vs botton, corners
5 separate combate lanes on an average-sized map
Metal “pockets”, groups of three metal patches, to prize map control
High-ground outer lanes: Rich on Metal and energy
Central lane: Metal-rich and wide
Intermediary lanes: Energy-rich, providing access to outer and central lanes
Access ramps harder to climb by vehicles, especially the short ramps

Technical characteristics:
NPR (Non-photorealistic) yet detailed visual style
Map-wide normal and specular maps, hand-tweaked for visual quality
Rich, average and poor metal patches, with distinguishable custom art for each
Richer (yellow) and standard trees

Production Workflow:
Illustrator - Shape blocking and layout
Terrain Generation - Gaea
Map Editing and Post-processing - Photoshop
Feature Placement - Springboard
Map Compilation - PyMapConv