Hourglass

Spring EngineSpring Maps


First you need to download the Spring engine to play on this map.

Maps are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/maps
or (Windows) "My Documents\My Games\Spring\Maps".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Images





File Information

Title / Version Hourglass 1.0
Mapsize 14 x 18
License Freeware / Free
Filename hourglass_1.0.sd7
Filesize 43.82 MB
Date 12/29/2019 - 04:53
Changed 12/29/2019 - 04:54
Publisher / Author MaDDoX_br (Uploaded by MaDDoX_br)
Website(s) http://fluidplay.co/taprime
https://media.giphy.com/media/l3t3VWbRE4QhDzE4Nt/giphy.gif
Windspeeds 6-11 Knots
Gravity Force 120 Newton
Start Positions 16
Keywords

Description

Celebrating TA Prime’s release week, I’m also releasing my first Spring map, Hourglass. It was designed with TAP & BA economies in mind, and extensively playtested on many matches during TAP’s beta development, but it should work for most *A games. Follows some of its details:

Design goals:
Support up to 16 players, best gameplay for 3v3s and above
Multiple possible startboxes configurations: east vs west, top vs botton, corners
5 separate combate lanes on an average-sized map
Metal “pockets”, groups of three metal patches, to prize map control
High-ground outer lanes: Rich on Metal and energy
Central lane: Metal-rich and wide
Intermediary lanes: Energy-rich, providing access to outer and central lanes
Access ramps harder to climb by vehicles, especially the short ramps

Technical characteristics:
NPR (Non-photorealistic) yet detailed visual style
Map-wide normal and specular maps, hand-tweaked for visual quality
Rich, average and poor metal patches, with distinguishable custom art for each
Richer (yellow) and standard trees

Production Workflow:
Illustrator - Shape blocking and layout
Terrain Generation - Gaea
Map Editing and Post-processing - Photoshop
Feature Placement - Springboard
Map Compilation - PyMapConv