Spring EngineSpring Maps

First you need to download the Spring engine to play on this map.

Maps are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/maps
or (Windows) "My Documents\My Games\Spring\Maps".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.


File Information

Title / Version FolsomDamDeluxe V4
Mapsize 20 x 14
License Freeware / Free
Filename folsomdamdeluxev4.sd7
Filesize 34.76 MB
Date 01/21/2010 - 16:07
Changed 01/16/2011 - 23:05
Publisher / Author SirArtturi (Uploaded by SirArtturi)
Windspeeds 2-20 Knots
Gravity Force 125 Newton
Start Positions 14


License: CC-BY Attribution 3.0 Unported

FolsomDamDeluxeV4 (C) SirArtturi

You are free to copy, distribute, display and perform the work and make derivative
works based on it only if they give the author or licensor the credits
in the manner specified by these.

* In order to fill these terms, you need to keep this readme file in your game/map
source and credit the original author and provide url to the original engine they
have been designed for:

Thanks to smoth and Beherith for all the help and the content!
Pine trees from 0ad

All contacts via forums please!

* Whats the difference? *

- New, completely redone outlook and heightmap.
- Mixed gameplay: water and land combats.
- New features and a lot of other cool things
- Size increased from 16x12 to 20x14
- Improved metal layout and distribution
- Metal overall income increased from 1.6/sec to 1.8/sec
- Increased wind power

* Changelog from FolsomDamSpecial to Deluxe *

- Name changed from FolsomDamSpecial to FolsomDamDeluxe
- Map options added including:
- Typemap on/off, off default (Gives speedboost of 10% for tanks on dam & roads and 10% for kbots on sand)
- Metal, wind and tidal levels adjusting
- Map hardness level adjusting
- Weatheroptions: Clear or Rain, clear default
- Stretched textures on dam fixed
- Randomly rotated trees
- Tallest trees replaced with slightly smaller ones
- Dam mexes metal income decreased from 3.3/sec to 3.1/sec
- Tidalstrenght increased from 18 to 20
- Fixed maphardness ("Cratering" should be possible from now on)
- Hovers can now pass the "secret" ramp in south too
- Plus a lot of other small tweakings

* Changelog FolsomDamDeluxeV3 *

- Sync errors should be fixed now
- Some fog adjustments

* Changelog FolsomDamDeluxeV4 *

- General improvements in visual appearance
- Specular map added
- Addedd some 0ad trees
- Small lighting and athmospehere adjustments
- Minor map option tweaks