Evolution RTS - Altored Divide

Spring EngineSpring Maps

Spring Features

First you need to download the Spring engine to play on this map.

Maps are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/maps
or (Windows) "My Documents\My Games\Spring\Maps".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.


File Information

Title / Version Evolution RTS - Altored Divide 12
Mapsize 16 x 16
License Freeware / Free
Filename evorts-altored_divide-v12.sd7
Filesize 34.85 MB
Date 09/04/2011 - 04:33
Changed 06/09/2012 - 00:46
Publisher / Author Forboding Angel (Uploaded by Forboding Angel)
Website(s) http://www.evolutionrts.info
Windspeeds 1-30 Knots
Gravity Force 130 Newton
Start Positions 10


And what I mean by that is, the Texture and feature layout was done by Nixa, link here: http://springfiles.com/spring/spring-ma ... -remake-v1

Key differences between nixa's and my versions...

Height ranges much lower (makes the terrain look a lot better and much better gameplay imo)
Lighting is normal (Nixa's uses a very harsh lighting element which I suspect came directly out of tabula)
Uses featureplacer and mapoptions (the feature layout is the same, just this one is using featureplacer for it)
6 geovents on the entire map (the original and Nixa's both had only 3 iirc)

@nixa, feel free to take this, change the lighting and heightranges and re-release yours with the ssmf sexyness!

It's worth noting that if your game calls spring features as a dependency, you can use this map with your game (This goes for all EvoRTS maps).
Links: http://code.google.com/p/spring-features/
SD7 for Spring Features: http://springfiles.com/spring/tools/spring-features

Map now calls spring features as a dependency, thereby makign it compatible with all spring games.

v11: Fixed a bunch of issues with the metal map and the missing geo.