DeltaSiegeDry Revolution v2.5

Spring EngineSpring Maps

First you need to download the Spring engine to play on this map.

Maps are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/maps
or (Windows) "My Documents\My Games\Spring\Maps".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version DeltaSiegeDry Revolution v2.5
License Freeware / Free
Filename deltasiegedry_revolution_v2.5.sdz
Filesize 23.78 MB
Date 07/06/2012 - 20:27
Changed 07/08/2012 - 07:25
Publisher / Author Senninha (Uploaded by Senninha)
Windspeeds 1-13 Knots
Gravity Force 120 Newton
Start Positions 2


Just DsD with some changes for BA

First of all This is a release for fun nothing more, the intention is not damage the mod, corrupt,
or any bad things
Changelog DSD Revolution v2.5:

-Fatboy Range increased [710 to 775]
-Golly Range increased [700 to 720]
-Sniper Range increased [900 to 950], energy pershot increased [500 to 600], HP decreased [520 to 320]
-Can hp decreased [4850 to 4150]
-Banisher range increased [950 to 1050], Damage increased [1000 to 1250]
-Pene range increased [950 to 1000]


-Viper and Pitbull range increased [730 to 810]
-Doomsday LOS increased [780 to 1000], Buildtime decreased [85276 to 65276], Metalcost increased
[2478 to 4078]
-Annihilator LOS increased [900 to 1500], Buildtime decreased [92563 to 72563], Metalcost increased
[3485 to 4485]
-Buzzsaw range increased to 6450
-Vulcan range increased to 6000
-Tabi and Influence +800 Range

Changelog DSD Revolution v2.3:

-New Geo spots added
-Fixed Dominator tag Onlytargetcategory
-Karganeth Metalcost decreased [2820 to 2320],Energycost decreased [58764 to 48764]
-Krogtaar is now autorepair bot, Buildtime Increased [101125 to 212600]
-Gorilla HP nerfed [72600 to 62600]
-Orcone HP increased [107000 to 119000], Removed shielded on description
-Fixed t1 hover aa shoting at land
-Tabitha/Influence +200 range
-Tabitha Reloadtime decreased to 4 minutes

Changelog DSD Revolution v2.1:

New Changes; [All the changes are in the standalone mod Challenge]

-Unit_stats widget improved thanks Niobium
-Movement and pathing improved on units
-Maxslope increased +2 to improve pathing

-T3 runs over dragons teeth
-Nanos +5% buildtime
-LLT damage against com buffed +5%
-Hllt, Beamer damage against com buffed +10%
-Dragons teeth height lowered 15%
-Dominator Weapontimer fixed, now it should hit the target at max range, thanks [teh]decay
-T1 transport +60 hp, atlas 300, valkaine 310
-Air repair pad repairtime increased [1000 to 6500]
-ICBM Core Launcher back to 3 minutes stockpile

Changes between BA and this Mapmod [All the changes are in the standalone mod Challenge]


-Allow faction change disabled
-All AA damage increased 25%, Mobile and statonary, Only AA
-Commander gains +500 hp, now 3500 hp
-T1 constructor hovercraft turnrate increased
-T1 and T2 constructor vehicle increased turnrate, now they turn faster

Unit limit, [Anti lag spam];

-All scouts now limit number 60 units max
-AK and Peewe unit limit now set to 70
-Flash unit limit now set to 100
-Gator unit limit now set to 100

Stationary Buildings:

T1 Factorys;

-Decreased buildtime by 2000 and metalcost by 100 on all t1 factorys
-Core Amphibious complex metalcost increased [917 to 1788], energycost increased [5285 to 13444],
Added amphibious crawling bomb and Shiva
-Arm Amphibious complex metalcost increased [860 to 1696], energycost increased [5144 to 15380],
Added amphibious crawling bomb and Marauder

T1 Defenses;

-Guardian Range nerfed [1220 to 1075], metalcost reduced 50%, Impulse power on hight traj disabled,
damage against commander improved on hight trajectory, [1280/1366], buildtime increased +30%
-Punisher Range nerfed [1245 to 1090], metalcost reduced 50%, Impulse power on hight traj disabled,
damage against commander improved on hight trajectory, [1280/1366], buildtime increased +30%
-Beamer laser improved [fixed bug with the laser shot], Buildtime increased +30%
-Double LLT buildtime increased +30%
-Hlt's buildtime increased +30%
-Viper/Pitbull buildtime increased +30%
-Advanced torpedo launchers are now Underwater Advanced Torpedo Launchers
-Dragon;s maw/claw buildtime increased +30%
-Double llt head llt range increased to 510, reloadtime slighty reduced [0.4 to 0.3]
-SAM AA hp nerfed [2500 to 1600]
-Chainsaw range increased [1250 to 1420]
-Eradicator range increased [1250 to 1450]

T2 Defenses;

-Tachyon accelerator damage against legendary,jugg increased x3, buildtime increased +80%
-Doomsday Machine range increased [1000 to 1150], Damage against Legendary,jugg increased x3, buildtime increased +80%
-Tachyon accelerator hp increased to 8800, damage increased to 16.000, cost increased by 20%
-Doomsday hp increased to 14600, head damage increased to 9000, cost increased by 20%

-Bertha range reduced [5500 to 4900], reloadtime reduced [13.2 to 9]
-Intimidator range reduced [5800 to 5050], reloadtime reduced [16 to 11]
-Vulcan hp increased x2, Metalcost increased [42363 to 66363], Buildtime increased + 40%,
range reduced [5750 to 5100]
-Buzzsaw hp increased x2, Metalcost increased [40575 to 64363], Buildtime increased +40%,
range reduced [6100 to 5450]
-Nuke Animation effect improved
-Stationary flaks range increased [775 to 980]

-Shield now starts with 70% of its capacity, radius increased to 600, shieldpower now go to 15.000
-Emp range increased to 5400, damage increased to 99000
-Stationary tactical nuke range increased to 3500
-Core nuke now reloads to 120 seconds, needs more energy and metal caused by reload speed
-Core Behemoth hp increased to 8000, range raised to 1800, damage increased by 10%
-Arm safe geo HP increased 12500 to 21500
-Moho exploiter hp increased to 5000, Hide the damage to enemy
-Toast range increased to 1430, Hightgun damage increased 15%
-Ambusher range increased to 1420, Hightgun damage increased 15%
-Screamer, Mercury range increased to 3100, hp increased +1000 hp to each, areaofeffect increased to 400

Eco buildings;
-T2 moho metalmakers Metalcost increased 15%, energy cost increased 20%, buildtime increased 10%


-kbot and vehicles units metalcost and energycost reduced 10%.
-Warrior hp slighty increased [1300 to 1412], range slighty increased [330 to 345].
-Hammer speed 5% increased
-Thud HP slighty decreased [1020 to 940], metalcost 10% increased


-Rapier gunship turnrate fire fixed, now should hit move targets
-Dragonfly HP increased [1050 to 1680]
-Seahook HP increased [1800 to 2400]
-Hawk energycost increased +2500, hp increased [335 to 435]
-Vamp energycost increased +2600, hp increased [260 to 400]
-Liche impulse increased [2 to 4], now it can bounce the commanders

-Fatboy range increased [700 to 750], hp reduced [7000 to 6000]
-Golly HP reduced [7000 to 6000], range slighty increased [650 to 700]
-Fido hp increased [1150 to 1450]
-Amphibious Crawlingbombs speed reduced 20%
-Skuttle heavybomb speed slighty improved [1.75 to 2.10]
-Mobile antinukes missile speed improved 15%
-Pillager range raised to 1120
-Luger range raised to 1110
-Dominator Damage slighty increased [750 to 820]
-Merl range increased to 1480, damage increased to 2600, areaofeffect increased to 130
-Diplomat Range increased to 1500, damage increased to 3200, areaofeffect increased to 140
-Maverick Hp increased to 1320, autohealthspeed increased [50 to 80]
-Banisher range increased [800 to 900]

-T2 freaker now builds sumo
-Consul now builds gremlins


-Bantha metalcost reduced by 15%
-Razorback hp increased to 15800, damage slighty decreased ~6%
-Shiva hp increased to 13200, energycost increased 60%
-Karganeth now uses all weapons, added head banisher missile, speed improved, cost increased by 25%
Weapon 1 and Weapon 2 no longer shot air, only third weapon does
-Catapult now fires 32 missiles instead of 20, reloadtime 20 seconds
-Krog HP increased +40.000, metalcost slighty reduced ~8%
-Marauder speed decreased 10%, hp increased to 5600
-Juggernaught Buildtime increased +40%, speed slighty improved [0.75 to 0.85], HP increased [300.000 to 440.000],
LOS reduced

New Units

-Added new Annihilation gun's [Tabitha and Influence], They both are ended game guns.
Range 5300 for Influence and 5200 for Tabitha, Cannon when shooted non stopable,
5 minutes to load

-Added widget Unit stats [keep pressing space bar and move the mouse over the units to see stats]
-Added widget Blast radius [select a unit and press x + space bar to see blast radius stats]

-Added 11 new t2 hovers for arm side
-Added 9 new t2 hovers for core side

-Added Legendary for arm side t3 gantry
-Added orcone for arm side t3 gantry
-Added tankanotor for t2 vehicleplant arm side
-Added krogtaar for t3 gantry core side
-Added Gorilla for core side t3 gantry
-Added mobile tac nuke for t2 vehicle plant core side