DeltaSiege Morph v2

Spring EngineSpring Maps


First you need to download the Spring engine to play on this map.

Maps are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/maps
or (Windows) "My Documents\My Games\Spring\Maps".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version DeltaSiege Morph v2
Mapsize 20 x 10
License Freeware / Free
Filename DeltaSiege Morph v2.sd7
Filesize 38.52 MB
Date 05/16/2010 - 18:51
Changed 01/01/2011 - 19:16
Publisher / Author Senna (Uploaded by Senna)
Windspeeds 1-13 Knots
Gravity Force 120 Newton
Start Positions 10

Description

Changelog:

[MAP]

-Hills now got more elevation, increased slope on vehicles to cross better hight elevations

[UNITS]

-Airepairpad, repairtime increased x20
-Ambusher range increased[1320 - 1520]
-Tachyon accelerator range increased [1400 - 1650], HP Increased [5500 - 8950]
-Doomsday Machine head weapon range increased [950 - 1200]health increased[10000 - 14200]
-Toaster Range Increased [1335 - 1520]
-New Arm Hero for Arm side
-Sonic cannon range reduced[550 - 480]
-Slicer energy cost increased[970 - 2567]
-Fireball tank energy cost decreased[22997 - 9997]
-Reduced Firespeed on stationary flakkers
-Reduced firespeed of Upgraded chainsaws/eradicators

-Slasher,Samson requires more xp to be morphed into a t2 con
-Thud,hamer requires more xp to be morphed into a t2 con
-Rocko and storm requires more xp to morph into engineers

-Perseurs damage reduced[425 - 90]ReloadTime reduced [1 - 0.3]
-Tremor range increased[1275 - 1575]
-Immunetoparalyzer=1; Tag added in Monkeylord,Praetorian and Legendary
No longer they will be easy to paralyze

-All corpses with his names and metal values fixed
-Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400
-Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480
-Slicer turn turret speed increased
-Terroriser maxangledif tag added, now is like banisher on core just for arm
-Rocko and Storm kbot require xp for hight tech increased
-Janus and leveler require xp for hight tech decreased
-Now last RC (tech 4) it transforms into a OPS center
-Superkrog metalcost reduced by 36.000
-Superbantha metalcost reduced by 32.000
-Devastator (Hero) Metalcost reduced by 50.000
-Exxec turn turret speed decreased, less damage against commanders
-gladiator range reduced by 100, energy cost increased 4000
-KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times
damage nerfed

-Removed t1 nukes and t1 antinukes
-Removed eco cons from all t1 labs, now they into eco com
-Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander
-Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500
-Fatboy range decreased [800 - 700]
-Bulldog hp increased [4200 - 5400]
-Reaper hp increased [4900 - 5000]
-Demolisher speed increased
-Black tiger and titan explosion changed
-Submarines now allowed to build antimatter advanced fusions
-Advanced Core Nuke speed decreased
-T2 Antinukes and Advanced antinukes aoe increased
-Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased
-Pitbull is now after bulldog, its considered his Upgraded
-Reduced Number of Techs, 7 to 4
-T2 Hover behegoli sized to 1.6 of normal
-Hp on arm juggernaut increased[31639 - 46639]
-Hp on core gorilla increased[34600 - 48600]
-All Upgraded units removed from buildlist

-*NEW*

-New t3 vehicle lab and vehicle units:

-Total 5;
-Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit

So means total 6, 3 for both sides

-Only t2 vehicle can make the lab and doesnt require Research center

[SHIPS]

-T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship
-Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7]
-Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60]
-Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60]

T2 HOVER CHANGELOG, CHANGES
---ARM---
-Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog
-Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon,
metalcost reduced [258 - 208]
-Python, hp increased [900 - 1000], prices, weapon and speed similar to panther
-Undertow, no changes
-Devastator renamed to Destruitor
-Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator
-Iguana, no changes
-Long Tom, hp increased [986 - 3100], now have HLT weapon
-Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased

---CORE---
-Behemoth renamed to behegoli:
-Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath
-matcher, hp increased [900 - 1800]
-venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000
-angler, no changes
-frog, no changes
-Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000

[TECH AND ECO]

-Reduced Number of techs, 5 to 4
-T2 factorys/Units no longer will need For Research center to be built
-T2 factorys more expensive than in normal BA
-T2 cons now more expensive, No longer they will be able to made Defenses, They done to build economy
all hp,buildtime increased
-T2 hover cons more expensive
-New engineers on t2 airlabs
-New engineer on t2 core vehicle plant

-Small fusion energy cost increased [19.000 - 41.480]
-Prude health increased [12500 - 19800]
-Advanced Prude Health Decreased[6500 - 2100], Metalcost increased [500 - 2100]

-some of normal t1 t2 units can be morphed to a better units always when they get some experience

-Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons
-Also some of t2 units can be morphed into t3 or upgraded of them
-Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat

[COMMANDERS]

-Comander now can be upgraded without requiring an XP
-Morph Batle comanders cost half of the price than ecoing commanders

[WIDGETS]

-Added gui_blast_radius widget [now u can see unit blast radius clicking x + space]
-Added snd_volume widget [now u can set the volume ingame]
-Added stockpile_dynamic.lua widget [u can set the number of stockpile manually]
-Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once]
-Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc
just drag ur mouse with spacebar cliked and it open a window that show u the values of different units]
-Added New Widget Gui_Morph_indicator.lua from [Teh]Numpty.
That indicates the range of a unit when reachs the level necesary for morph

[RESEARCH CENTER]

Research center tech by tech and costs

-Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion;
Prices = 1000metal 10.000 energy

Tech 2 = Gives buzzsaw,vulcan silos
Prices = 2000 metal

Tech 3 = Gives able to build nuke and rest of new units
Prices = 5000 metal

Tech 4 = Give chance to tech4
Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you

have fun playing

kudos to zwzsg to made me good gadgets also Numpty for his help with widgets:
Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.