Spring EngineSpring Maps

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First you need to download the Spring engine to play on this map.

Maps are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/maps
or (Windows) "My Documents\My Games\Spring\Maps".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.


File Information

Title / Version Centre-Command 1.1
Mapsize 6 x 12
License Freeware / Free
Date 09/15/2011 - 21:14
Changed 04/23/2015 - 12:20
Publisher / Author Jools_ (Uploaded by Jools_)
Website(s) http://springrts.com/phpbb/viewtopic.php?f=13&t=26806


6 x 12. Strong tides, build tidals in the little ponds (OTA remake by Jools).

I ported this map from OTA, but this time I retextured it. It wasn't actually any official Cavedog map, it's made by someone called Vampire, so I took some liberties of rebalancing it.

This map has crazy tidals, 75, but there are only a few ponds where you can build them. This map is traditionally quite porcy with those high mountain ranges (they were made originally to negate the power of berthas), but there are a few places where noobcannons can reach the bases.

Also the mountains have two drill holes, maybe originally for radar installation. Well, spring radars are blocked by terrain, but maybe some sneaky guy can install a radar jammer there

Changelog: (version 1.1)

Fixed collision volumes of trees.

Changelog: (version 1.00)
- Made a specular map and splattex
- Changed metal distribution, less at base and more in centre. Total amount is a bit less too
- Now you can just make one supertidal per pond (was a bug)
- Lowered mountains slightly
- Units can now walk on mountains (new and better heightmap)