AltairHeckCrossing

Spring EngineSpring Maps


First you need to download the Spring engine to play on this map.

Maps are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/maps
or (Windows) "My Documents\My Games\Spring\Maps".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Images












File Information

Title / Version AltairHeckCrossing V3.3
Mapsize 8 x 8
License Freeware / Free
Filename altairheckcrossing-v3.3.sd7
Filesize 21.55 MB
Date 05/11/2015 - 15:48
Changed 05/29/2016 - 00:36
Publisher / Author FabriceFABS (Uploaded by FabriceFABS)
Windspeeds 0-15 Knots
Gravity Force 112 Newton
Start Positions 4
Keywords

Description

AltairHeckCrossing V3.3

 

An idea from GreatRick to use Quanto's (AltairCrossing-V3 map) texture mixed with OTA MetalHeck structure.
Here it is a sorta OTA MetalHeck map : « Fight the metal cross region. »
1v1 to 3v3 team player map, also 4x FFA map. Tested with BA / BAR and Chicken Defense MOD too.
Metal is +2,3 everywhere, radius = 20.

***11/05//2015*** V1.0
First release.

***11/05//2015*** V1.1
- Map description updated, wrong date updated.

***11/05//2015*** V1.2
- Full metal map +2,3m anywhere except on pillars.

***28/04/2016*** V3.3 :
- Add a skybox, thanks to Smoth,
- Add 3x DNTS (Detail Normal Texture Splatting) !  Review of SpecularTex, Add a SplatDetailTex + SplatDistrTex (Spring 101 at least required for those special effects working),
- 3D Objects a little bigger, and remake of Pïpe1.0,
- Explosions generate less hills,
- New screenshots !
- Various littles fixes related to map version declarations and link to smf file {abma},
- Thanks to Beherith for file sources usually for BlockWars.

Have fun Laughing