Al Anih - Ila Tion

Spring EngineSpring Maps

First you need to download the Spring engine to play on this map.

Maps are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/maps
or (Windows) "My Documents\My Games\Spring\Maps".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.


File Information

Title / Version Al Anih - Ila Tion 1.2
Mapsize 14 x 16
License Freeware / Free
Filename al_anih_-_ila_tion_1.2.sd7
Filesize 28.76 MB
Date 10/12/2013 - 20:42
Changed 11/10/2013 - 16:50
Publisher / Author qray (Uploaded by qray)
Windspeeds 10-20 Knots
Gravity Force 130 Newton
Start Positions 10


An ancient battleground revisited.

Designed for 5v5, 4v4 or 3v3 (10 start positions). Metal spots on land give 1.8 (a few 2.3 or 2.7), in the sea 2.3 metal. Sand ist softer (hardness 200), rocks and stones have hardness 800. Speed modifier on the rocks, walls and roads: vehicles *1.2, bots *1.1.
Wind, metal and time of day can be changed in the map options.

-removed unecessary depedency on spring features v01 from mapinfo.lua
-fixed sea grass bushes to be reclaimable again as intended (wrongly set in v1.1)

-made palm trees at river indestructible except by 3rd level bots/Fatboy/Sumo
-reduced values of reclaimable resources (metal and energy)
-reduced wind speed from average 19 (14-24) to average 15 (10-20)
-reduced income from metal spots by 10%
-added 2 more start positions for 5v5
-added (empty) smd file for better map server handling
-added some grass in the water

Tested with BA:
Except amphibious units (can go nearly everywhere) only bots can climb rocky south hill. Rivers and river delta passable by vehicles, ships can go up the delta until the end of the first pond.

Using offical map blueprint container and feature models by smoth, ad0, noize and lathan from Spring Features 1.0 pack (models included in map, no dependency to avoid problems with auto-downloading).
Skyboxes and some splat texes from smoth and Beherith.

scripts GPL 2.0, artwork of map CC BY 3.0