Xta 9.652 beta 2 edited by Noruas

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File Information

Title / Version Xta 9.652 beta 2 edited by Noruas
License Freeware / Free
Filename xta_v9.652_beta_edited_by_noruas.sdz
Filesize 173.91 KB
Date 03/27/2010 - 20:14
Changed 03/13/2011 - 22:10
Publisher / Author Noruas (Uploaded by Noruas)


Changed various effects.
Also, see changelog, seeing how things go, deadknight will release a final version number now.
Most of these balance changes were meant to be done a while ago... I will probably post this on the forums eventually for input.

------------------- Change Log of XTA v9.652 beta edited by noruas (??? and next version) ------------------
Level 1 Arm Lurker and Core Snake now have area of effect damage from 16 to 128 radius, making them more effective against scouts and bunched tidal generators.
Nerfed Kamakazee Subs by from 2500 damage to 1900, and from 2500 to 1000 against commanders, requiring now 4 to gurantee a kill.
Amphibious Boats can now also be built from the advanced vehicle plant. I would recommend against it on land maps since every land unit does what it does better and faster.
Arm Core Decoy Commanders can now capture, to add more combat utillity requested by Pintle.
Fixed some of the Invisible Particles that were still rendered.
Doubled Accuracy of Crusader and Enforcer
Reduced Scout boat speeds from an average of 3.7 to 3.2 so kiting will be more difficult. This is still a minor nerf.
Increased buildtime of arm skeeter boat scout by 50 percent to match core searcher. (balance issue)
Because of the cost and health of spiders, they have been shrunk to 2x2 from 3x3 footprint size should be easier to use now.
Added New Lua that prevents nuke particles from spawning if blocked by an antinuke.
Added two new nuke effects that are appropriate sizes for the arm nuke and core nuke.
Made some old effects less particle spammy. You will be able to see the difference, /: