Zero-K

Spring EngineGames

v0.8.4.3
23
3498 (2 today)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version Zero-K v0.8.4.3
License Freeware / Free
Filename zk-v0.8.4.3.sdz
Filesize 125.61 MB
Date 04/07/2011 - 22:35
Publisher / Author Licho (Uploaded by Licho)
Keywords

Description

Zero-K is a FREE, multiplatform, open-source RTS game. It aims to be dynamic, action-packed and hassle-free, full of clever strategies and constantly moving combat with games lasting an average 20-30 minutes. 

 

Some of the more prominent features:

  • Epic Scale from tiny fleas to huge mechs and gigantic superweapons that wreak havoc - hundreds or thousands of units on the battlefield, all easily viewable with a fully pannable and zoomable camera.
  •  Realistic Physics mean each shot is physically simulated realtime - you can actually evade bullets if you micro-manage your units! Hills and terrain affect line of sight and radar coverage, and explosions deform the terrain. 
  • Natural Balance allows units to depend on their natural characteristics and the benefits of the simulated environment, not contrived special damages to determine their effectiveness. 
  • Terraforming - change the terrain: walls, ditches, ramps and more, to provide yourself with an extra tactical advantage.
  • Unique Abilities make sure units are fun to use! From jump-jets, gravity turrets, mobile shields, burning napalm, air drops, unit morphs - we've got it all and more! You can even control your units directly in First Person Mode!
  • Streamlined Economy - the economic system is complex without being tedious, with a simple interface and controls. Resources are unlimited and output can be scaled up as the game progresses, allowing for increasingly intense battles. The system is also designed to minimize slippery slope and allow skilled players to make comebacks from losing positions.

 


 

v0.8.4 key changes

  • Hopefully eliminated cloak field ATI bug for good
  • New unit, Disco Rave Party
  • Puppies much weaker
  • Bombers can be controlled after dropping bomb
  • Windmills turn into tidal generators on water
  • Multithread warning time increased to 30 seconds, does not disable interface
  • Fixed exploit where locked units could still be built without disabling the unlock system entirely
  • Multiple fixes to chicken; increased anti-lag threshold and allowed burrow spawning when anti-lag is on
  • Fixed allied CAI picking the player's commander for him/her
  • Commanders remain functional while morphing
  • Units become easier to paralyze when damage
    • Lightning units do a bit less paralyze damage to compensate
  • Vandal and Catapult do slightly more damage, Brawler and Tremor have slightly more range, Racketeer has more AoE and is cheaper
  • Krow slower, shorter range
  • Reworked seismic missile
  • Starlight requires no energy

Many modules have also received price tweaks over the past two weeks, so you may wish to check the available selection again.