Zero-K

Spring EngineGames

v0.8.3
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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version Zero-K v0.8.3
License Freeware / Free
Filename zk-v0.8.3.sdz
Filesize 124.86 MB
Date 03/13/2011 - 07:48
Changed 03/26/2011 - 08:04
Publisher / Author ZK team (Uploaded by GoogleFrog)
Keywords

Description

  • Epic Scale from tiny fleas to huge mechs and gigantic superweapons that wreak havoc - hundreds or thousands of units on the battlefield, all easily viewable with a fully pannable and zoomable camera.
  • Realistic Physics mean each shot is physically simulated realtime - you can actually evade bullets if you micro-manage your units! Hills and terrain affect line of sight and radar coverage, explosions create deformations, etc...
  • Natural Balance allows units to depend on their natural characteristics and the benefits of the simulated environment, not contrived special damages to determine their effectiveness.
  • Terraforming - change the terrain: walls, ditches, ramps and more, to provide yourself with an extra tactical advantage.
  • Unique Abilities make sure units are fun to use! From jump-jets, gravity turrets, mobile shields, burning napalm, air drops, unit morphs - we've got it all and more! You can even control your units directly in First Person Mode!
  • Streamlined Economy - the economic system is complex without being tedious, with an intuitive interface and controls. Resources are unlimited and output can be scaled up as the game progresses, allowing for increasingly intense battles. The system is also designed to minimize slippery slope and allow skilled players to make comebacks from losing positions.

The main new feature of this version is the customisable commander module system. More informations here.

Customise your commander with 4 chassis, 8 module slots and 2 weapons slots to configure. Dozens of modules to chose from, several weapons. Commanders must be upgraded ingame for a price to use more modules from their loadout.

Added a new XP and unlock system. Unit and build unlocks should help provide reasonable limited choices to new players and unlock quickly. Modules bought with XP too.

New unit: Racketeer, Shieldbot artillery with a vertical launch emp missile.

Balance:

  • Krow speed and range reduced
  • Skuttle Damage reduced
  • Fixed numerous small commander module bugs
  • Other misc. fixes