Zero-K

Spring EngineGames

v0.7.3
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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version Zero-K v0.7.3
License Freeware / Free
Filename zk-v0.7.3.sdz
Filesize 118.53 MB
Date 02/04/2011 - 16:56
Changed 02/04/2011 - 16:58
Publisher / Author luckywaldo7 (Uploaded by luckywaldo7)

Description

 

  • Epic Scale from tiny fleas to huge mechs and gigantic superweapons that wreak havoc - hundreds or thousands of units on the battlefield, all easily viewable with a fully pannable and zoomable camera.
  • Realistic Physics mean each shot is physically simulated realtime - you can actually evade bullets if you micro-manage your units! Hills and terrain affect line of sight and radar coverage, explosions create deformations, etc...
  • Natural Balance allows units to depend on their natural characteristics and the benefits of the simulated environment, not contrived special damages to determine their effectiveness.
  • Terraforming - change the terrain: walls, ditches, ramps and more, to provide yourself with an extra tactical advantage.
  • Unique Abilities make sure units are fun to use! From jump-jets, gravity turrets, mobile shields, burning napalm, air drops, unit morphs - we've got it all and more! You can even control your units directly in First Person Mode!
  • Streamlined Economy - the economic system is complex without being tedious, with an intuitive interface and controls. Resources are unlimited and output can be scaled up as the game progresses, allowing for increasingly intense battles. The system is also designed to minimize slippery slope and allow skilled players to make comebacks from losing positions.

http://zero-k.info/

Changelog for this version

Interface

  • Fixed shift queuing with terraform
  • Fixed latency in right clicking on a factory queue in the build menu
  • Minimap hides on entering overhead view (default key tab)
  • Mobile AA units draw range rings. AA now draws AOE and spread in the same way as ground units.
  • Added indicator for available facplop, modified GFX to indicate instant nature
  • New information display panel for Chicken mode
  • Fixed geothermals and static jammer build icons

Balance

  • Increased raider LOS to improve their defence avoiding ability
  • Increased burrower (Tick, Roach, Flea) decloak range to match normal decloak range
  • Increased d-gun DPS and AOE
  • Decreased damage and increased reload of Adv Recon Commander slow grenade.
  • Decreased Venom EMP damage 1000 -> 800
  • Sumo jump has impulse as it was always suppose to (it didn't because of an engine limitation)
  • Dominatrix (formerly Dreamweaver) can control infinite enemies but must recharge for 5 seconds between capture, capture speed increased slightly.
  • Increased Merl velocity and damage
  • Increased Ravager and Scorcher maneuverability
  • Glaive damage 11 -> 11.5 and decreased autoheal timer to 5s.
  • Increased Bandit cost 75 -> 80. Decreased range 250 -> 240 and increased autoheal timer to 5s.
  • Battle Commander main gun damage increased
  • Increased Stiletto health and AOE.
  • Increased mobile cloaker cost 420 -> 600. Decreased cloak range 550 -> 440
  • Chicken Queen less health, armor increases slightly less dramatically with playercount
  • Increased chicken tech regression from burrow kills

AI:

  • Fixed singleplayer AI bugs that caused them to occasionally handle battle units poorly.
  • Improved some AI build ratios and commander selections
  • Improved entities for unit AI

Graphics:

  • Fixed cloaking effect invisibility bug
  • Fixed initial slowdown due to comm gate effect
  • Fixed Missile Turret and Windmill ground shadow.
  • New Vamp and Firestorm models.
  • Slightly more visible shields.
  • Improved some static AA projectiles
  • Fix Ghosts of enemy buildsites sometimes not drawing and fixed vertical position of drawn model.

Bugfixes:

  • Fixed some Starlight aiming bugs
  • Fixes to terraform cost and pyramid creation
  • Fixed Puppies not spawning when impacting the ground
  • Fixed Dante weapon script, it now fires missiles correctly

Sound

  • Added Radar Tower reply sound
  • Fixed some units that were missing reply sounds
  • Fixed chicken artillery impact sound clipping.

Chicken

  • Custom difficulty for Chicken mode
  • Less Queen health
  • Smaller Dodo waves

Full release notes here: http://code.google.com/p/zero-k/wiki/ReleaseNotes