XTA

Spring EngineGames

9.741
54
3713 (2 today)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version XTA 9.741
License Freeware / Free
Filename xta-9.741.sdz
Filesize 38.55 MB
Date 09/08/2014 - 14:45
Changed 09/08/2014 - 16:58
Publisher / Author Jools_ (Uploaded by Jools_)
Website(s) http://springrts.com/phpbb/viewtopic.php?f=48&t=32515
Keywords

Description

------------------- Change Log of XTA 9.741 Svn 750
------------------ by Jools, Kloot
- Enhancements:
---------------
* Make KOTH mode compatible with zombie mode, display koth box on minimap. Zombies can also win in koth mode.
* More commander sounds
* Don't show dynamic lights for intercepted nukes
* Add awards tab to endstats, help us by suggesting more awards and/or better badges for them
- currently there are 3 awards: 1) most kills 2) first to go t2 and 3) first to get commander killed
- also some special awards that are not expected to happen in each game, like first to lose two commanders,
first to build a lot of walls etc...
* Some more fixes and improvements for zombies, for example now their factories make random stuff and the can form a
squad and attack a random position if they are many

- Fixes:
--------
* Fix zombie units being neutral -> not neutral, so they are automatically targetted
* Fix lua error in voting screen
* Fix lua error when abandoned commander is killed
* Fix Justice and Yeomen movement bug, make them on/offable and have same radar range.
* Nukes and mini-nukes can no longer target air units
* Remove blinking units on minimap (their icons sometimes became invisible)
* Fix bug in energy conversion gadget

-Widgets:
---------
* Make commander visual warning movable while displayed and also default disabled
* Improved initial queue, now works with keybinds in uikeys.txt and has a nicer menu and less bugs (although
it could still sometimes cause the dreaded white build menu bug, or is suspected to do)
* Fix wrong statistic display ally resource bars widget and make it movable like other ones with right mb, make bars
thicker or thinner depending on player's storage capacity.
* Add new mode to factory guard widget: now a portion of builders can be allowed to pass through the factory guard
orders. Portion can be adjusted between 0, 25, 50, 75 and 100 % in factory buildmenu.
* Add progress bar indicator to replaybuttons widget