XTA

Spring EngineGames

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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version XTA 9.727
License Freeware / Free
Filename xtapev9727.sdz
Filesize 29.45 MB
Date 05/06/2013 - 01:35
Publisher / Author Jools_ (Uploaded by Jools_)
Keywords

Description

your favorite game with the funny commanders.
version: XTA 9.727

Changelog:

Logo by ElementalGizmo

XTA 9.727 ------------------ by Deadnight Warrior, Jools
---------

* Widget to set commander as member of group number 1 on gamestart (default disabled).

* Add avoidGround=0; and avoidNeutral=0; to disintegrator weapons.

* Update mission stuff

* Add debug mode (allows gadget profiler to run, use it to troubleshoot which gadget is the problem)

* Remove stop and wait commands from units that cannot do that,
remove fight from units that cannot attack (like mine layers, construction
units, air scouts, spies), remove attack from anti-nukes (they still do their
thing), remove move, attack and patrol from air repair pad. Add a self-destruct
button to all units (can be hidden with hidecommands.lua widget, that widget
added to xta but isn't enabled by default).

* Nerf ambusher and toaster range from 1330 to 1250 as it was in kloot's patches. Increase flak-weapon's
projectile speed and areaofeffect (they differ, but for example arm flakker has
speed 1950 -> 2450 and aoe 150 -> 176), and decrease their damage vs ground
units by about 30%. Decreased flakker projectile's amount of particles from 20
to 10 and their separation from 0.35 to 0.15.

* Changed dragon's teeth's collision volume scales: arm: 28 34 28 -> 26 34 26,
core: 26 36 26 -> 26 36 26, so that they let more shots pass.

* Fix for anti-nuke interception fail

* Set cannon velocity default to 0.25 instead of 0.5

* Add reclaim method as mod option: continuous = instant reclaim, discreet = lump sum reclaim after completion

* Fix hammer and jeffy (to be present again)

* Add snd_volume_osd widget. Decrease/Increase sound with - and +. Engine changed the
shortcut for speed change to alt - +/-

* Prevent crashing aircraft from continuing to fire on enemies.