XTA

Spring EngineGames

9.714 beta
106
4386 (0 today)

XTA


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version XTA 9.714 beta
License Freeware / Free
Filename xtapev9714b.sd7
Filesize 1.47 MB
Date 06/06/2012 - 23:07
Publisher / Author Jools_ (Uploaded by Jools_)
Keywords

Description

------------------- Change Log of XTA v9.714 beta (85.0 and next version) ------------------ by Deadnight Warrior and Jools

* Rewrote commander selection widget from scratch. Now it interacts with initial queue and advanced playerslist, and also has some more functionality than the normal interface during pre-game phase (such as a gong-gong sound when game starts). Commanders are set to dont move on startup rather than maneuver.

* Fixed the following widgets to work with current version of spring (version 85 and above): dontshoot (puts commander on hold fire during cloak), forcecloak(gives a wait order to the commander if user wants to cloak while the commander is in the process of building something)

* Added following widgets: Red_resourcebars and red_tooltip (they need re_ui_framework and red_ui_drawing to work), gui_point_tracker (displays labels added by other players on minimap)

* Added an explosion effect to all gunships (they currently lacked one). Added a splash effect and sound to explosions on water.

* Fixed "King of The Hill" mode, no cloaked or stunned units, or units not on ground can maintain control. Added reminder and countdown sound when 30 secs left in KoTH mode.

* Added support for changing Commanders in-game. New modoption: let users choose in game. Renamed Commander options to Automatic and Manual Commanders.

* Fixed many unwanted reverts that happened when releasing 9.71 (Raven, and Hammer/Thud are affected mostly)

* Added RadarEmitHeight and LOSEmitHeight values to all towers, commanders and big ships, makes them see better on bumpy terrain or when climbing hills

* Added option to adjust custom gravity of cannon weapons (effectivly it changes their projectile speed, smaller number -> slower cannon, default 0.5)

* Added Plain Commander, without any upgrades

* Added option do enable or disable aircraft vs aircraft collision, default no collision

* Expanded unit description for rocket toggle units so players can see which units can toggle
rockets (and what type of rockets) before building them

* Togglable rocket units now show attack range properly

* Radar jammers, mine layers and mobile anti-nukes set to hold position by default

* Fixed many yardmaps that caused warnings in the develop build, improves compatibility with upcoming Spring release

* Fixed CORE Construction sub description having excess delimiters

* Fixed Auto-upg. commanders wandering off into battle when set on maneuver

* Fixed starting resources always set to 1000/1000

* Some updates in LUPS modules

* Fixed lag when Flebowl boss is killed (not that it matters as the fleabowl gadget is still broken)