War Evolution

Spring EngineGames

1.9 RC1.1
3500 (0 today)

First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version War Evolution 1.9 RC1.1
License Freeware / Free
Filename War_Evolution_1.9_RC1.1.sd7
Filesize 4.05 MB
Date 08/16/2008 - 05:57
Changed 01/04/2011 - 20:20
Publisher / Author REVENGE (Uploaded by REVENGE)


---V 1.9 RC1.1---
-First time balance issues

-BlackKnight Mininuke
--aoe increased to 385 (350)
--firestarter increased to 1000 (750)
--Edgeeffectiveness increased to 0.8 (0.5)

-Ass Missiles
--Impulse factor reduced to 15 (18)

-Stormlord Low Trajectory Cannon
--Burst set to 2
--Burst rate set to 0.05
--reloadtime increased to 2.75 (2.0)

--LDM buildtime reduced to 50 (75)
--MDM kamikaze distance reduced to 105 (120)
--MDM buildtime reduced to 250 (300)
--HDM buildtime reduced to 500 (600)
--HDM kamikaze distance reduced to 150 (200)

-Werewolf Jump Jets
--range increased to 550 (425)
--height increased to 175 (150)
--speed increased to 5 (3.5)
--reloadtime increased to 22.5 (8)

---V 1.9 RC1---
-First release candidate, complete revamp
-NOTE: Increasing the "accuracy" tag means real accuracy DECREASES

-TargetMoveError reapplied to multiple weapons (spelling error)
-EdgeEffectiveness reapplied to multiple weapons (spelling error)
-Cutter Minigun metalpershot=.1 removed for energypershot=3

-High Traj Artillery
--Consists of only 2 projectiles
--aoe increased to 260 (220) to compensate for edgeeffectiveness
--damage against bots increased to 750 (500)
-Lightning Cannon
--damage increased to 185 (100)
-Red Beamweapon
--damage decreased to 30 (35)
--Reloadtime decreased to 0.3 (1.9)
--Accuracy increased to 2000 (900)
-Blue Beamweapon
--Reloadtime decreased to 1.2 (1.9)
--Damage against everything else increased to 150 (100)
--Damage against bots increased to 100
-Secondary Cannon
--Damage against bots increased to 150 (65)

-Main Plasma
--aoe increased to 125 (92)
--Damage against bots increased to 150 (125)
-Antimatter Accelerator
--Damage doubled to 360
--Accuracy increased to 1750
--aoe increased to 425 (400)
--impulsefactor increased to 1.5 (1.1)
--Health increased to 14000 (11000)
--Max velocity reduced to 1.8 (2.4)
--Turn rate reduced to 450 (600)

--T300X aoe fixed back to 200 (2000)

-Plasma Shotgun
--aoe increased to 80 (62)
--Damage against bots increased to 60 (45)
--Damage against everything else decreased to 105 (120)
-Laser Cannon
--accuracy reduced to 500 (1100)
--moving accuracy added: 750
--Damage against bots increased to 300 (220)
--Damage against everything else decreased to 650 (1000)
-Mini Plasma Shots
--Damage against bots increased to 95 (26)
--Damage against everything else increased to 150 (110)
--Werewolf can now use Jump Jets at a range of 425 with a reloadtime of 8

-Main Plasma
--Sets units on fire, with firestarter=285, doing 1.5 damage per gameframe (~=41 dps)
--Does not do selfdamage
--Sets units on fire, with firestarter=150, doing 1.5 damage per gameframe (~=41 dps)
--Does not do selfdamage
--Burst doubled to 80, damage completely rebalanced
--Sets units on fire, with firestarter=750, doing 1.5 damage per gameframe (~=41 dps)
--Reloadtime decreased to 25 (30)
-Laser Beam
--Used Head Laser as template
--Range set to 800
--Reloadtime set to 1.5
--Damage against everything set to 125

--Given a smaller explosion than bots
--Damagemodifier set to 0.6 (1.0)
--autoheal set to 10 (0)
--Health increased to 5000 (4000)
-Guided Missiles
--Wobble halved to 2100
--Damage doubled to 240
--Range increased to 1400 (1300)
--Accuracy decreased to 1000 (1100)

-Head Laser
--Range increased to 1000
--Damage against everything set to 150

-Ass Missiles
--Damage quadrupled to 160
--Impulsefactor reduced to 18 (22)
--Max velocity increased to 400 (300)
--Burstrate increased to 0.2 (0.14)
--Range increased to 1100 (1000)

--Force increased to 18 (16)
--Max speed increased to 800 (700)

-Unit Explosion
--Sets units on fire, with firestarter=500, doing 1.5 damage per gameframe (~=41 dps)

--Mines completely rebalanced
--Low damage mine: cheap, spammable, builds almost instantly, limited to 20
--Medium damage mine: balanced cost and damage output, good impulse, limited to 8
--Large damage mine: as good as a mininuke, limited to 4, explodes and does huge damage to a large area, with high impulse

-Completely reconstructed (and fixed) effects system, folders, etc.
--Fixed map detail texture
--Removed all extraneous textures, optimizing file size
-Added Argh's special nuke explosion effect (from NOTA 1.47) to various things
-Added NOTA 1.47's Atomic Blast effect (small Argh nuke)

-All scripts changed to use the GET PLAY_SOUND system
-Walk script fixed as a result of the above

-Added the following lua widgets to improve the user interface:
--Commander Nametag widget by Evil4Zerggin and CarRepairer
--Ghost Radar widget Very Bad Soldier
--Healthbars widget by jK
--LUPS Wrapper and Manager by jK
--Start Point Remover widget by TheFatController and jK

-Added the following lua gadgets to improve the game experience:
--LUA system infrastructure by det, KDR11K, and others
--Lua Particle System by jK
--LUPS Shockwaves by jK
--DPS Display by The Fat Controller
--BloomShader by Kloot as an optional graphical effect
-Added the Unit Is on Fire gadget by quantum, giving the BlackKnight extra damage-dealing effects
-Modified the Shockwaves gadget to be more sensitive and generate larger shockwaves
-Added the Jump Jets gadget by quantum to enable mechs to Jump around :)