Prelude

Spring EngineGames

1.46 RC
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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version Prelude 1.46 RC
License Freeware / Free
Filename AAPreludeRC1.sd7
Filesize 19.02 MB
Date 10/16/2008 - 21:08
Changed 01/04/2011 - 21:15
Publisher / Author REVENGE (Uploaded by REVENGE)

Description

1.46 --> PreludeRC1
-Balance
Reaper: turret rotation rate increased, given dual flamers, given emulated target prediction
Pyro: given emulated target prediction
Firestorm: model changed, given dual flamers, given emulated target prediction, range increased to 525 (425), aoe increased to 96 (32)
All fire weapons now have collidefriendly=0 and avoidfriendly=0
Banshee: removed weapon bursting in favor of continous fire (nearly equivalent dps)
Nukes and antinuke weapon stats inherited from BA 6.41
Epoch main gun range increased to 1600 (1300), aoe doubled to 128
Atlantis turret turn rate significantly increased
Zulu turret turn rate significantly decreased
Juno weapon given mineclearing damage
Dominator rocket launch height increased
Missile ship rocket launch height increased
Removed free metal generators
Arm and Core normal, advanced, and seaplane fighter missile damage values inherited from BA
Arm and Core advanced fighter missile type 2 reload time decreased to 5 (14), damage decreased to 170 (270) and 150 (220)
All fighter acceleration increased significantly
Freedom and Avenger turn rate increased
Hawk and Vamp max velocity increased, turn rate increased
Significantly buffed the Krow's damage output: 2 x 372 dps 625 range lasers, 1 x 290 dps 625 range laser
Krow is now classed as an HGUNSHIP in Armor classes, making it take less damage from most anti-air weapons
Snipers now have a visible beamlaser type weapon
Shield settings inherited from BA

-lua
Added the custom formations widget
Added the selection circles widget
Added the attack aoe widget
Added the ghost radar widget
Added the defense range widget
Added the advanced players list widget
Added the health bars widget
Added the lups gadget

-Maintenance
Removed extraneous GE fighter unit "Valkrie", along with models and weapon
Removed unused weapons
Separated weapons.tdf into multiple tdf components
C++ type indentation applied to most files
Removed missing unit corlas

-Visuals
Massive visual effects updates across the board
CEG explosions added
Muzzle flares added for most (if not all) combat units
Lights added for factories
Flash model modified with new turret and teamcolor
PeeWee model completely replaced with a remodeled s3o equivalent
Reaper model modified with some new muzzle flashings
Panther model modified with a new muzzle and shinier texture
Avatar model completely replaced with a retargeted model combination
Mauler model completely replaced with a retargeted model combination

-Credits
Shoutouts go to smoth, quantum, NOiZE, the very talented and dedicated CA team, the NOTA team, clan SmuG and former 7uP members.
Thank you for contributing models, art, code, and ideas.
Special thanks goes to Mayhem Inc. for some very good looking OTA models used as the base for the mobile LRPCs.
Of course, the most credit goes to Caydr, who's years of work has evolved into one of the most important TA/Spring mods ever.
And thanks flop for getting me started. :P