OTA Music for BA V10+

Spring EngineGames

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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version OTA Music for BA V10+ 58
License Freeware / Free
Filename ota_music_for_ba_v10_v58.zip
Filesize 26.6 MB
Date 10/29/2016 - 13:05
Changed 02/05/2018 - 08:03
Publisher / Author Forboding Angel (Uploaded by Forboding Angel)

Description

***INSTALL INSTRUCTIONS***

Just unzip the contents to your local spring folder and you're good to go.

On windows unzip to my documents/my games/spring
On linux unzip to ~/.spring

***PLEASE NOTE***

Springfiles occasionally has issues where files can't be uploaded. You can always get the latest version from the google drive folder located here:
https://drive.google.com/drive/folders/11k_42GvfjNPOt_XuYPAAsptZLyWpnMXN

***CHANGELOG***

UPDATE #7: 2/4/2018
Tons of bugfixes
Major improvements to track handling
Better track switching and better volume controls

UPDATE #6: 2/4/2018
Implement track fade-in for a much smoother and seamless experience

UPDATE #5: 2/4/2018
Add fading of tracks when the next song button is clicked
FAR better algorithm for deciding whether war or peace music should be played (also much more responsive)
Added additional checking for when dynamic/interrupt music was toggled from a menu or saved externally. It will now properly obey immediately instead of needing to wait for the next run.

UPDATE #4: 2/1/2018
Change the method used to determine if a battle is going on.
Fade music in and out
Make war music take a little bit longer before it starts to fade
Fix opacity so that it matches the rest of the gui

UPDATE #2: 12/23/2017
Add an upper limit for the threshold for war music. In rare occasions it was possible for the threshold to get so high that realistically you wouldn't hear peace music again for a very long time.

UPDATE: 12/23/2017
Added the ability for music to fadeout and interrupt exactly the same way it works in OTA is now available. This provides a very dynamic and awesome experience as the music really does reflect what is going on on the battlefield!

Interrupts can be toggled by adding ba_interruptmusic = 1/0 (1 for on, 0 for off) to your springsettings.cfg file.

Original Release notes: 12/22/2017
It is set by default to switch music from war to peace based upon what is going on in the game at the time.

***OPTIONAL MODES***

***IF YOU WANT THE MUSIC THAT IS PLAYED TO SIMPLY BE RANDOM***

You can toggle this behaviour by adding ba_dynamicmusic = 1/0 (1 for on, 0 for off) to your springsettings.cfg (floris may add a toggle for this in the options widget at some point). Turning dynamicmusic off will cause the music player to randomly select tracks from both the war and peace sets to play without any regard to what is going on in the game.

***IF YOU WANT THE MUSIC TO BE DYNAMIC BUT NEVER INTERRUPT THE CURRENT SONG***
You can toggle track interruption by adding ba_interruptmusic = 1/0 (1 for on, 0 for off) to your springsettings.cfg (floris may add a toggle for this in the options widget at some point). Disabling interruptions will allow the current track to finish before switching to a new appropriate war/peace track, even if the action dictates that a different type of track (war/peace) should be playing at that time.