NOTA

Spring EngineGames

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1.80
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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Videos

See video

Images







File Information

Title / Version NOTA 1.80
License Freeware / Free
Filename nota180.sdz
Filesize 48.26 MB
Date 12/04/2013 - 05:36
Changed 12/05/2013 - 21:37
Publisher / Author PepeAmpere (Uploaded by PepeAmpere)
Website(s) http://springrts.com/phpbb/viewforum.php?f=55
http://springrts.com/phpbb/viewtopic.php?p=551054#p551054
Keywords

Description

--- Not OTA v1.80 ---

NOTA is a game designed for larger maps with to-scale units, fuel for airplanes, and more.

NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.

NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.

--------------------------------------------
INCLUDED
- LuaAI: Spacebugs - specific scenario enemy, space insect invasion (v1.6)
- LuaAI: N.O.E. - skirmish enemy (v1.76)
- KOTH mode - scenario where players fight for specific territory (v1.6)
- MISSION: TTD - multiplayer mission (v1.69 alpha 05) (map Throne v1 needed)
- MISSION: rom-a03 - multiplayer mission (v1.75 alpha, no storms, no story messages yet) (map RoughShoresV6 needed)

HOW TO USE THESE MODES? CHECK on website in gameplay section

EXPERIMENTAL
- MISSION: rom-a05 - multiplayer mission (v1.79 alpha, no triggers, no active mobile defences) (map MountainLakeV2 needed)
- MISSION: xants-pd - showcase mision demonstrating Ants-based pathing (map Canyon redux v01 needed)
- MISSION: xants-sort - showcase mission demonstrating sorting of eggs by swarm inteligence of Spacebugs (map TitanDuel needed)

------------ CHANGELOG ---------------------

v1.80

- just sync re-release
+ bug egg model + texture + deffile

v1.79

GENERAL
!! killed old global sphere change gadgets, just one global gadget now, as most as possible values set via UnitDefs
!! new spheres setup for features - if "_dead", it gets parent unit values, if "_heap", it gets low tile sphere
! dead reclaim is linear now, no steps, units reclaim stay by steps
! pop-up weapons now get 10x bigger damage resistance when folded then before
! static and mobile antinukes, advanced metal makers and closeable factories of both sides gets 4x bigger damage resistance when closed, solars 2x bigger then before (=> 6x total)
! all features get 5x more hitpoints
- default burn time increased (450 -> 600)
- lower resolution for LOS of all units, much lower for airplanes (anti LOS-draw-lag setting)
- chain reaction killing of units in case of TeamCommDeath
+ MT support enabled
+ new icon for NOTA

AIR
! all refuel times tripled
! repair rate of airpads and carriers decreased by 75 % (800 -> 200) and airfields by 33 % (300 -> 200)
+ Brawler back in game! with 66 % of its old fuel (180 -> 120), increased health by +2/3 (420 -> 660) and fly altitude +50 % (100 -> 150)
- Lancet/Titan gets +40 % range for torpedoes (550 -> 770)
- Phoenix gets another +12 bombs (+50 %, 24 -> 36), Hurricane gets +24 bombs (+100 %, 24 -> 48) but bigger spread (2000 -> 5000) and faster burst (.13 -> .0975), all bombs get +100 % area of effect (36 -> 72) and +33 % dmg (115/92/51 -> 153/122/68)
- Black Lily gets one strong bomb instead of two weaker (dmg doubles, blast range doubles), better sound and blast effect
- rest air-bombs has generaly 150% area of effect to compensate smaller hitspheres of targets and preserve old balance (Hellfish, Vashp, Wing, Centurion, Thunder, Shadow)
- Tornado/Voodoo (seaplanes fighters) price decreased by 10 % (metal 191/186 -> 172/167, energy 6433/6654 -> 5790/5989)
- Tornado/Voodoo and Hawk/Vamp get flares (salvo 1, reload 0.1, effeciency 0.7, delay 0.1)
- Hawk/Vamp - HP lowered to 75 % (450/440 -> 338/330), stay stealth but cloak cost increased 4x (7 -> 28) and its default OFF
- Angel accelaration lowered by 50 % (1 -> 0.5)

GROUND
- Indian +20 % acceleration (0.018 -> 0.0216)
- Indian -20 % (weaker) rear armor (1.6 -> 1.92 = 160% recieved dmg -> 192% recieved dmg)
- Indian +10 % damage (340 -> 374)
- Panther build time increased +15 % (4453 -> 5121 = 0:22 -> 0:25)
- Bulldog +10 % fire range (500 -> 550) and bigger mass (2000 -> 2500)
- Bulldog build time lowered on 75 % (14661 -> 10995), which means 73 -> 54 seconds with full resources income (35 for Indian, 42 for Goliath)
- fat tanks (Reaper, Bulldog, Goliath) able to crush cheap tech1, Krogoth, Pod and Bug Queen are able to crush all tech1
- Grayhound shoot range decreased (800 -> 675) and price decreased by 20 % (M: 577 -> 462, E: 3805 -> 3044)
- Fido shoot range decreased (750 -> 625) and price decreased by 20 % (M: 308 -> 246, E: 3056 -> 2445)
- Pod health increased by +50 % (8248 -> 12372)
- Zeus and Panther energy weapon collide no more with allied units
- Pyro, Zeus, Warrior, H.A.K. moved to Medium armor class where they should belong (from crazy places they were before)

SHIPS
- Conquistador all weapons damage lowered -20 % (500 -> 400 for each)

DEFENCES
- Viper (pop-up laser) added on buildlist of Tech2 Defence expansion
- Splinter (core sabot transportable tower) damage increased (460 -> 690) and fixed basic default dmg

GAME FIXES
- fix - true final reverse gadget fix and its spedup
- fix - T1 transport was able to transport Penetrator
- fix - increased mass of MARS to stop moving when heavy bombers are refueled
- fix - moving dead features (hit by weapons)
- fix - subs firing backwards, now shooting angle is 120°
- fix - fuel lost when unit completed (+ engine fix managed from Spring 95.0+)
- fix - toad VS commtower and some ships not firing
- fix - Black Hydra laser killing friendly ships

GUI and WIDGETS
- ToadFoot loopback attack now default ON, for rest stay defualt OFF, speedup of widget
+ cmd_air_fly_default widget added, to satisfy Godde and Danil, all fighters and Toadfoot stay flying with no orders
+ projectile lights widget for another Danil's satisfaction
+ special healthbars above Boss units and MCs, big healthbar for bug Queen
+ tank armor UI widget added
+ new textures around minimap + 5 new view buttons
+ primary target/cancel primary target commands added + new cursor
- no autorepeat for shipyards
- no ranks for all units with special healthbars
- gfx - shockwave particle effect for flak removed
- fix - players names above commanders and MCs again
- fix + new look - customformations2 (thx to PixelOfDeath)
- fix - stockpile widget work again
- fix - rejoin progress widget killed

NOE
+ new math functions for NOE
+ added "noSpirit" for testing purposes in spirit library
+ added support for spawning features in missions (updated spawner, mission data loader and unit pos exporter tool)
- fix - for testing builds of engine
- fix - NOE now reload mexmap and buildmap properly on notAmap

SPACEBUGS
! huge NOE-like speed-up, which results in non-laggy gameplay even with engine 94.1, including late game
+ buildpics for all spacebugs and their stuff
- flying bugs again not "stealth", again visible on radar
- Montro Gamma (basic flying bug) is able to load units
- Montro Alpha (basic warrior bug) is able to reclaim, build, repair, etc.
- Montro Alpha is able to climb all hills, its true bug now!
- Crawler (Dust bug) crush strenght increased, crush almost all tech1 robots (50 -> 350)
- Spacebugs Queen size and HP increased ~ +100 %
- fix - dust cloud emitter cannot be attacked now
- fix - Dust bug (Crawler) main weapon attack fixed
- fix - chickends blocking big bugs in hive

KOTH
- better game-end gadget with slow destroying of units of team which lost the game
- fix - warrning messages for KOTH gong sounds

MISSIONS
- startscript for Spacebugs singleplayer fixed
+ NEW MISSION - xants-sort - added mission showing clever spacebugs sorting eggs (beta, demo)
+ NEW MISSION - rom-a05 - Thor's mission on Thor's map (alpha)

SPRING ENGINE 95.0 UPDATE
+ armors lualization
- all colors off weapons converted into RGB notation
- fix - cylinderTargetting -> cylinderTargeting
- fix - old .builder, .isCommander,... tags replaced or removed
- fix - backward compatibility of armors lualization

more - http://springrts.com/phpbb/viewtopic.php?p=551054#p551054