NOTA

Spring EngineGames

1.61
1988
4759 (0 today)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version NOTA 1.61
License Freeware / Free
Filename NOTA161.sd7
Filesize 29.25 MB
Date 12/31/2009 - 22:51
Changed 01/04/2011 - 19:36
Publisher / Author Thorh3 (Uploaded by Thorh3)

Description

---Not OTA v1.61---
NOTA is a TA themed mod designed for larger maps with to-scale units, fuel for airplanes, and more.

NOTA features more strategic play, more diversified unit types, and a slower tech/econ development.

NOTA games can be very quick, seeing only t1 units, or very long, ending with the appearance of incredible superweapons.

------------ CHANGELOG ---------------------

v1.61

-Added new buildpics. Credits to Umrug and mTm for all resource buildings, factories, and Core air.
-Changed the order of buildlists to be more consistent
-Sub turnrate and speed dramatically improved
-Sub torpedo guidance decreased; they can be dodged by faster, smaller ships like destroyers
-Sub torpedo range decreased from 700 to 550
-Sub anti-sub torpedo velocity and guidance improved
-Sub icon distance decreased
-Destroyer torpedoes no longer launch in volleys, but reload twice as fast, have slightly higher velocity, and do 28% more damage to most units(except subs)
-Destroyer sonar range decreased from 630 to 580
-Core destroyer hitpoints increased 3%
-Arm destroyer main cannon accuracy decreased
-Arm battlecruiser buildtime increased 25%
-Core battlecruiser buildtime increased 15%
-Core cruiser buildtime decreased 5%
-Core battleship speed increased slightly
-Ship wreckage metal values decreased from 50% to 30% of initial cost
-Anti-sub hover torpedo range, velocity slightly increased
-Flying wing laser range decreased from 800 to 650
-T2 AA truck metal and energy cost decreased 10%; reload time decreased 5%
-Mobile artillery no longer shoots at air
-Lowered the distance behind a unit where giving a move order will activate reverse