Metal Factions

Spring EngineGames

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v0.91
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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Images



File Information

Title / Version Metal Factions v0.91
License Freeware / Free
Filename metal_factions_v0.91.sdz
Filesize 27.19 MB
Date 12/27/2015 - 23:46
Changed 12/28/2015 - 00:00
Publisher / Author raaar (Uploaded by raaar)
Website(s) http://www.metalfactions.pt
Keywords

Description

Far into the future, different factions fight throughout the galaxy for control of resources using armies of advanced machines...

"Metal Factions" is a game for the spring engine with four original factions: AVEN, GEAR, CLAW and SPHERE.

for more information, check the website at www.metalfactions.pt

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REQUIRES SPRING VERSION 100.0
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************************** PATCH NOTES ****************************

2015/12/27 ------------------ NOTES v0.91 ----------------------

--- new units

- added AVEN "Zephyr" : Airborne Radar/Area Support (level 2)
(provides 2000 range radar and a 600 radius aura that gives 25% speed boost and 4 HP/s regeneration. Doesn't Stack)
- added SPHERE "Banger" : Shielded Rocket Turret (level 2)
- added GEAR "Flareon" : Heavy Tank (level 2)

click here for unit details

--- balance / mechanics

- increased cost of long-ranged units in general and units with both range and AOE (about 5-10%)
- decreased cost of SPHERE's flying spheres by about 10%
- decreased cost of very long range artillery by about 20%, but reduced range by 10%

- changed CLAW "Longhorn" armor type from H to M
- reduced range of CLAW "Bishop" missiles from 1200 to 1100
- decreased cost of GEAR "Grenado" by about 20%. It can now be carried by level 1 air transports
- reduced SPHERE "Bulk"'s range from 550 to 500 but made it about 7% cheaper
- replaced SPHERE "Gazer" weapon with a beam laser with lower reload time (same dmg/s)

- reduced dmg/s scaling for veteran units from up to +40% to +35%
- limit stacked fire area damage to a maximum of 200 per second