Metal Factions

Spring EngineGames

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v1.19
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316 (1 today)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Images



File Information

Title / Version Metal Factions v1.19
License Freeware / Free
Filename metalfactions-v1.19.sdz
Filesize 37.32 MB
Date 09/24/2019 - 02:45
Changed 10/31/2019 - 22:56
Publisher / Author raaar (Uploaded by raaar)
Keywords

Description

Far into the future, different factions fight throughout the galaxy for control of resources using armies of advanced machines...

"Metal Factions" is TA-inspired game that runs on the Spring RTS engine and has four original factions: AVEN, GEAR, CLAW and SPHERE.

for more information, check the website at www.metalfactions.pt

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REQUIRES SPRING VERSION "104.0.1-1429-g1add37c maintenance" or later

(to get the latest recommended game and engine versions, check the MF battle rooms on the official server)
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2019/10/31 ------------------ NOTES v1.19 ----------------------

--- Balance / Mechanics

- standardized level2 unit production factories to have 4500 HP and cost about 20% less (about 1550m)

- increased cost of upgrade centers from 750m to 900m

- increased GEAR light laser tower's range and cost by 6%

- increased costs of advanced metal extractors by 5% and exploiters by 10%

- increased commander morph costs from 1000m to 1200m
- increased commander respawn times by 25% (about 40s)

(the goal of these changes is to incentivize more level2 factories and units and less morphed commander rushes)

2019/10/30 ------------------ NOTES v1.18 ----------------------

--- Engine

- changed the recommended engine from "104.0.1-1404-g47794d1 maintenance" to "104.0.1-1429-g1add37c maintenance" or later
(lobby clients should auto-download the correct version after joining the nebula hosts on the official server)

--- Balance / Mechanics

- let GEAR heat rays slightly lead their targets and slightly reduced the beam duration
(this to avoid them wasting most of their damage when firing at fast targets moving sideways)

- fix GEAR Knocker not firing against elevated targets, namely flying spheres

- slightly increased collision size of SPHERE "Comet"
- slightly increased costs of flying spheres by 15% for "Atom" and "Comet" and about 5% for the others

- slightly increased the dmg/s of level1 medium and heavy laser towers and adjusted the costs by about 5%

- reduced the cost of GEAR units with heat ray weapons by about 5-10%

- reduced speed of CLAW "Assassin" Form commander by 5%

- increased the energy drain from metal makers from 300 to 360 E/s

- attempt to fix units with two different weapons on the same torso sometimes not firing

- increased GEAR "Canister"'s range from 600 to 640 and increased cost by 7%

- increased fire rate and dmg/s for land-based level1 missile units and adjusted costs (+5-15%).
(CLAW "Jester" gets a higher dmg/s and cost boost because its weapons look bigger)

- increased AVEN "Duster"'s dmg/s by about 10% and cost by about 5%

- increased GEAR "Thud"'s dmg/s by about 20% and cost by about 10%

--- UI / Other

- no longer trigger collision sound when airplanes land
(it was too similar to missile explosions, but this may be changed in the future)

- made flying sphere map icons a bit bigger

- fixed errors that appeared ocasionally when issuing area-metal-extractor commands

2019/10/06 ------------------ NOTES v1.17 ----------------------

--- Balance / Mechanics

- about 2% cost reduction in units with bursty L damage weapons and relatively low dmg/s, namely light missile launchers
(as a side effect there's also a slight reduction on cost of buildings that explode violently when destroyed)

- increased collision sizes for various flying spheres, namely "Comet", so they're less likely to dodge heavy cannons and rockets

- morphed commanders' wreckages metal amount reduced to 500 from 1000 (same as basic forms)

--- Sounds

- modified sounds fx volume to fade out more with distance and to make weapon sounds relatively louder than other sounds
- modified "arrived" sounds for some units to be more quiet and lower pitched
- modified unit sounds for several aircraft, AVEN and GEAR robots

--- UI

- fixed CLAW "Flail"'s build picture
- settings widget enforces hardware mouse cursor mode
- scale the font sizes up to make text more readable on 1440p and higher resolutions
- added minimap events widget to signal when units are damaged

2019/09/24 ------------------ NOTES v1.16 ----------------------

--- Engine

- changed the recommended engine from "104.0.1-1382-gc0c48fc maintenance" to "104.0.1-1404-g47794d1 maintenance" or later
(lobby clients should auto-download the correct version after joining the nebula hosts on the official server)

--- Balance / Mechanics

- made GEAR "Reaper" use smooth aiming

- fixed CLAW "Hazard" and AVEN "Raptor" rockets diving into the ground when firing at higher targets

- reverted building's collision volume growth to always cover their footprint and fixed being able to stack construction towers in some situations

- fixed AVEN "Turbulence" not firing from the main rocket turret (oops)

- fixed AVEN "Bass" firing too early (before reaching the proper aim alignment)

- fixed AVEN "Ghost" decloaking while flying over water

- CLAW "Flail" now has two shotguns instead of shotgun/cannon. Slightly increased is range and energy cost to fire.
- AVEN "Stalker" side missile launchers are replaced with higher dps light lasers with same range as the main weapon.
(these help make the units role clearer and avoid aiming issues)

- SPHERE "Moth" has slightly improved maneuverability, dmg/s, aiming tolerance and projectile turn rate but reduced projectile speed
(it should be much less likely to miss nearby targets)

--- Sounds

- made unit selection and movement sounds more noticeable (they've been too muted on the latest versions unless the player zooms in)
(use +/- to adjust global volume ingame)
- added distinctive sounds for CLAW and SPHERE robots and commanders
- added generic "tap" sound for area metal extractor and line formation movement orders

--- UI

- adjusted icon for GEAR "Heater" and "Cube" robots, AVEN "Albatross", Zephyr and various radar/jammer units
- settings widget enforces "grounddetail" and "icon distance"
(to avoid people with default values not seeing icons or having visually distorted map height profile when zooming out)

--- Animations / Visuals

- slightly improved textures on several CLAW robots