Metal Factions

Spring EngineGames

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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version Metal Factions v0.86
License Freeware / Free
Filename metal_factions_v0.86.sdz
Filesize 26.94 MB
Date 09/12/2015 - 20:07
Changed 09/20/2015 - 20:06
Publisher / Author raaar (Uploaded by raaar)


Far into the future, different factions fight throughout the galaxy for control of resources using armies of advanced machines...

"Metal Factions" is a game for the spring engine with four original factions: AVEN, GEAR, CLAW and SPHERE.

It should favor small to medium battles and micromanagement as economy growth is dependent on map control and units are relatively expensive.

more information is available on the spring forum:


************************** PATCH NOTES ****************************

2015/09/20 ------------------ NOTES v0.86 ----------------------

--- gameplay/balance changes

- drastically reduce cloak energy cost of AVEN, GEAR and CLAW commanders from 400 to 150 E/s when moving
- made AVEN, GEAR and CLAW robot radar jammers cloakable
- reduced cloak energy cost on cloakable units in general (to about 30-60 E/s when moving)
- made GEAR "Cloakable Cube" a bit faster and a bit more expensive

(all this means that groups of units can now sneak into the enemy base undetected!)

--- UI / widgets

- toggling cloaked state also toggles hold-fire/fire-at-will state for all armed cloakable units
- CTRL-C now also focuses camera on the selected commander
- enforce shift-ESC combination opening the menu
(in case it was disabled after playing other spring games that tamper with key configs...)

2015/09/13 ------------------ NOTES v0.85 ----------------------

--- gameplay/balance changes

- bombers no longer target other air units
- reduced flight altitude of level 1 bombers from 250 to 210
- reduced tolerance on CLAW "Boomer" weapon to improve accuracy
- SPHERE "Chroma" no longer produces energy
- drastically reduced cost of SPHERE armored flying spheres
- slightly reduced energy cost of SPHERE commanders' weapons
- made air transports slightly faster
- fixed nano towers to properly leave wreckage when killed
- fixed GEAR metal extractor not being buildable underwater
- metal extractors have increased slope tolerance and are more likely to leave wreckage
- fixed metal extractors and metal storages not leaving wreckage
- increased the HP of moho mines and adjusted costs (depending on faction)

--- other

- added missing icon for GEAR fusion reactor

2015/09/12 ------------------ NOTES v0.84 ----------------------

--- gameplay/balance changes

- made paralyzer weapons a bit more expensive
- reduced energy cost and slightly reduced dmg/s of SPHERE "Obsidian Form" commander's weapon
- slightly reduced dmg/s of SPHERE "Opal Form" commander's weapon
- slightly reduced CLAW "Assassin Form" commander's movement speed
- changed height of wreckages relative to original units' from 90% to 60% and from 25% to 10% on heaps
- made geothermals have M armor instead of L
- torpedo launchers no longer automatically target land units
- reduced cost and E/s required on SPHERE "Opal" and "Obsidian" sphere towers

-- UI

- chat widget no longer scrolls back to first message when viewport is resized (ex: alt-tab)
- fixed chat widget to split long messages over several lines instead of cutting
- build options start on "ENERGY/METAL" instead of "PLANT"
- made "b" key cycle through build filter options
- added black outline on build queue numbers to make them visible over bright backgrounds
- changed number of build option rows from 2 to 3
- added sound volume control widget (uses +/- keys, made by Jools)

--- visuals

- improved textures some SPHERE medium armored ships
- fixed SPHERE "Ark" wreckage

--- other

- changed "immobile builders" widget to restore patrol order whenever nano-towers become idle for more than a second