Metal Factions

Spring EngineGames

v1.03
5
123 (1 today)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version Metal Factions v1.03
License Freeware / Free
Filename metalfactions-v1.03.sdz
Filesize 32.94 MB
Date 11/22/2018 - 06:01
Changed 11/30/2018 - 08:23
Publisher / Author raaar (Uploaded by raaar)
Website(s) http://www.metalfactions.pt
Keywords

Description

Far into the future, different factions fight throughout the galaxy for control of resources using armies of advanced machines...

"Metal Factions" is TA-inspired game that runs on the Spring RTS engine and has four original factions: AVEN, GEAR, CLAW and SPHERE.

for more information, check the website at www.metalfactions.pt

--------------------------------------------------------------------------------------
REQUIRES SPRING VERSION 104.0
--------------------------------------------------------------------------------------

2018/11/30 ------------------ NOTES v1.03 ----------------------

--- balance / mechanics

- reduced the dmg/s of CLAW "Slayer form" commander's torpedo by about 20%

--- AI

- easy and normal AI should grow a bit slower but be harder to rush and use the commander better when base is under attack

--- UI

- fixed an error that could appear sometimes when right-click-dragging to draw line formation

2018/11/26 ------------------ NOTES v1.02 ----------------------

--- balance / mechanics

- SPHERE "Chroma" and "Comet" flying spheres explode more violently when killed
- AVEN "Bolter" now shoots in 6 round bursts instead of 2 round bursts, but reload time is tripled and cost increased by 7%
- fixed "rare" issue where long range missiles could become untargetable and explode both on the platform and on the target

--- AI

- make AI less likely to get stuck without making level1 and level2 factories

2018/11/22 ------------------ NOTES v1.01 ----------------------

--- new units

- added AVEN "Perceptor" : Intelligence hovercraft. Provides radar, sonar and radar jammer

--- balance / mechanics

- Fixed GEAR energy storage not being able to be built underwater
- increased the terrain slope tolerance and reduced the death blast damage of AVEN "Runner" to match the other small robots
- AVEN "Knight" has move state set to "hold position" by default
- increased the movement footprint for a many small and medium robots so they'll clump together less when moving in groups
- removed the 2x vertical range bonus on short range flamethrowers (GEAR) and laser cutter weapons (CLAW)
- CLAW "Slayer" form commander gets 10% increased speed and 10% reduced range
- CLAW "Sword" : reduced laser cutter range by 10%
(this means flamethrower and laser cutter units can no longer hit air in most situations)

--- AI

- more likely to build energy generators in general to try to achieve a higher energy surplus
- more likely to build wind generators
- fixed AI not building geothermal generators
- fixed issue with MFAI assigning too many builders to dedicated roles and not leaving any to build level2 factories back in base
- fixed AI skipping level2 factories unless it had significant surplus energy and full stores
- AI builds radar and radar jammer units from the advanced factories earlier and is more likely to rebuild them if they're destroyed
- more likely to build artillery units against enemies who make lots of static defenses
- AI builders tasked with building metal extractors now build defenses and radars nearby instead of spending time moving around
- fixed check for idle builders to avoid them getting stuck
- less likely to move relatively fast units from the main party to the raiding party if unable to attack (requires much longer periods where it's unable to do so)
- normal MFAI is slightly more conservative when attacking (will try to grow its numbers further before doing so)

--- UI/visuals

- change dust particles from small and medium explosions to be more noticeable while keeping them finer for large explosions
- modified the chat widget to avoid breaking words when splitting text to lines
- modified AVEN Bolter's model to make it look less blocky and reflect its light armored status