Metal Factions

Spring EngineGames

Splash Screens:
136 (5 today)

First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.


File Information

Title / Version Metal Factions v1.000
License Freeware / Free
Filename metalfactions-v1.000.sdz
Filesize 32.52 MB
Date 10/19/2018 - 01:30
Publisher / Author raaar (Uploaded by raaar)


Far into the future, different factions fight throughout the galaxy for control of resources using armies of advanced machines...

"Metal Factions" is TA-inspired game that runs on the Spring RTS engine and has four original factions: AVEN, GEAR, CLAW and SPHERE.

for more information, check the website at


2018/10/18 ------------------ NOTES v1.000 ----------------------

--- new units

- added long range rocket platforms for all factions (level 2), which can hold up to 4 rockets each
- the rockets have relatively low HP and L armor type and can be shot down by enemy weapons which target fast units and aircraft effectively and have good range
- the rockets' range covers the whole map

New rocket types:
- Nuclear Missile: expensive missile that will likely kill all units on a large radius unless it's shot down while still far from target
- Destruction/Construction "DC" Missile: can kill small clusters of units, provides temporary vision and spawns a construction tower on impact

(these are identical for all factions : faction-specific ones may be added at a later date)

--- balance / mechanics

- fortification walls have H armor instead of M

- comsat stations reveal the targeted area for 30s instead of 15s
- fixed issue with comsat beacons being targetable and blocking projectiles

- made relatively slow units and defenses and units with relatively high HP/cost up to 10% cheaper
- made relatively fast units or units with relatively powerful and long-ranged weapons up to 10% more expensive

- reduced the death explosion damage and area of effect for most level 1 ground units

- removed experience gain by dealing the killing blow to enemy units
(this means that having the HP bar drained by enemy fire is now worth 50% as much experience as killing an enemy of equal value instead of 25%)

- removed obscure flanking mechanic unless specifically stated
(units took up to twice as much damage when being hit from different directions)

- increased the HP and speed of level 1 light tanks by about 10% and adjusted the cost

- GEAR "Canister" and "Eruptor" are set to hold position by default
- GEAR "Infernal" form commander got about 5% less direct weapon damage on the fireball cannon and 5% increased range on the torpedo weapon
- replaced GEAR "Crock" with "Rhino" : Amphibious assault gun with 33% front-back dmg resistance bonus/penalty a forward-only cannon and a secondary laser turret
- CLAW "Assassin" form commander got about 5% less range, reduced HP by 100 and 25% higher reload time on its torpedo weapon
- CLAW "Longhorn" : increase model height to compensate for its flatter trajectory
- SPHERE "Emerald" form commander got 5% more movement speed but 9% reduced range and reduced energy cost to fire from 160 to 120 E/s
- SPHERE "Nova" form commander got 10% increased range
- SPHERE "Ruby" form commander got 15% reduced energy cost to fire
- increased the HP of SPHERE "Rock" and "Slicer" by about 10% and adjusted the cost

- increase damage and reload time for light missiles by about 20-40%
- make large fast missiles L damage instead of M and reduce the area of effect (from 80-120 to 60)
- reduced range by 200 on static launchers, increased turret turn rates and reduced pop-up delay and reduced the unit costs significantly
(this increases the effectiveness against light units and aircraft, including long range rockets, relative to against medium/heavy armored units)
- missiles have cylinder targeting with 2x range altitude limit and fly a bit faster
(so they're also better at shooting down long range rockets)
- CLAW "Hyper" is a bit taller when open and also slightly improved the model

- changed minor regen upgrade to give 1 + 0.1%HP per second instead of 2 HP/s
- increased flat regen on major regen upgrade from +2 to +3 HP/s

--- UI / Visuals

- Made lasers thicker to make them shinier
- SPHERE "Opal" beams and forms have been renamed to "Emerald"
- big explosions shake the camera
- used a rounder model (more faces) for SPHERE "Chroma" and "Magnetar"
- moving mouse to the upper part of the screen will show a less intrusive "press space to view chat" hint instead of showing the chat
- GEAR "Heater" tank has a longer and narrower body to differentiate it more from the "squarer" slower tanks

--- AI
- SPHERE AI will make more long range missile towers instead of static sphere towers
- AI moves attacking groups more decisively when targeting undefended clusters of enemies
- fixed AI definition of number of builders by task type