Metal Factions

Spring EngineGames

v0.986
27
1456 (3 today)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Images





File Information

Title / Version Metal Factions v0.986
License Freeware / Free
Filename metalfactions-v0.986.sdz
Filesize 31.64 MB
Date 08/17/2017 - 23:28
Changed 09/17/2017 - 19:22
Publisher / Author raaar (Uploaded by raaar)
Website(s) http://www.metalfactions.pt
Keywords

Description

Far into the future, different factions fight throughout the galaxy for control of resources using armies of advanced machines...

"Metal Factions" is a game for the spring engine with four original factions: AVEN, GEAR, CLAW and SPHERE.

for more information, check the website at www.metalfactions.pt

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REQUIRES SPRING VERSION 103.0
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************************** PATCH NOTES ****************************

2017/09/17 ------------------ NOTES v0.986 ----------------------

- fixed bug where GEAR's scout pad couldn't build air scouts (oops)

2017/09/17 ------------------ NOTES v0.985 ----------------------

- fixed bug that caused a crash when trying to start single player games through weblobby or directly through the spring engine binary
(didn't happen when using springlobby, though)

2017/09/17 ------------------ NOTES v0.984 ----------------------

--- new units

- added scout pads for all factions : cheap level 1 buildings that build air scouts
(this is to discourage some rushes and early blind rock-paper-scissors gameplay)

--- balance / mechanics

- significantly increased acceleration of SPHERE "Bit" robots
- fixed SPHERE "Golem" missiles being launcher horizontally
- increased damage per shot and reload time by about 20% for most missiles (damage per second is the same)

COMMANDER DRONES
- reduced the cost of commander drones by 30%
- commander drones are now automatically destroyed if they somehow stray too far from the commander (twice as far as the retreat range, or about 1200)
- intelligence drones got even cheaper and drain 75 instead of 90 E/s but radar/sonar range was reduced from 1300/1100 to 1100/900
- light drones evened out across factions, weapon's base DPS was set to 50 (up from 35 and 44 DPS)
- medium drones changed: AVEN's a bit faster and deals more damage at shorter range, SPHERE's tougher but slower and got its weapon range slightly reduced

RESOURCES
- reduced relative metal extraction multiplier for moho mines and exploiters from x3 to x2.5
- metal extractors and moho mines are now about 20% more expensive
- made metal extractors a bit tougher (from 300-500HP to 450-580HP)
- exploiters extract the same amount of metal as moho mines (was 93%) but increased energy drain from 80/s to 90/s
(this is meant to increase the payback times of rushing resource production, make exploiters more attractive and reward raiding more)
- removed energy income/cost from units that produce or drain less than 3 metal/s when moving

WRECKAGES
- units with build percentage greater than 50% explode normally and leave wreckage when destroyed
- prevent nano-frames from using self-destruct
- death explosions for most non-hazardous units and buildings deal L, M damage type instead of M, H
- AVEN "Zapper", "Penetrator" and "Excalibur" explode more violently when destroyed

--- UI / widgets

- updated upgrades' description to display their MINOR, COMMANDER or MAJOR type
- show message when construction orders for upgrades are denied because either own or type limit was reached
- removed white outline from the shield values on the tooltip

2017/09/11 ------------------ NOTES v0.983 ----------------------

--- balance / mechanics

- modified GEAR "Infernal Form" commander : now has two fireball launchers instead of a fireball/cannon combination and moves about 15% faster

- reduced range on GEAR "Destroyer Form" commander's energy bolt weapon by about 15%

- improved AVEN "Gamma Form" commander's weapon DPS by about 10%

- reduced CLAW "Slayer Form" commander's laser cutter energy consumption by 15%

- fixed error when drone upgrades where used with the latest AVEN and CLAW commander forms

- reduced speed and cost of most commander drones

- reduced slope tolerance for factories (this indirectly helps MFAI not to place them on slopes too steep for some of the units to exit)

- reduced speed and cost by about 10-20% and increased HP by about 15% for level 2 fighter aircraft

- increased acceleration and turnrate for AVEN "Runner" scout robot

- increased reload time and damage per shot by about 20% for most light and medium plasma cannons

- reduced cannon range and cost for GEAR "Might" and various level 2 Ships by about 10%

- increased GEAR "Kano" DPS by 10%

--- AI

- MFAI will now reclaim wreckages and other features much more effectively
- MFAI mobile unit evasion range reduced and uses half as many waypoints
- MFAI global awareness and tasks updates about every 6 seconds instead of 2
(these changes should boost performance on games against MFAI)

--- UI / widgets

- F10 key takes screenshot on png mode (F12 is for lower quality jpg)
- fixed issue with selection circles tilting to match the slope below the water line for ships near the shore

2017/08/28 ------------------ NOTES v0.982 ----------------------

--- balance / mechanics

- fixed an issue from the previous version where debris would drop after cancelling half-built aircraft (oops)

--- effects / visuals

- show effects when half-built units are destroyed or canceled

--- UI / widgets

- slightly lowered the minimum experience required for the COMMANDER award
- fixed the way the EFFICIENCY award is calculated (it was counting morphing, reclaimed units and upgrades as losses)

2017/08/17 ------------------ NOTES v0.981 ----------------------

- added CLAW "Slayer Form" commander : Greatly increased speed and firepower, but sharply reduced range.

click here for unit details

--- balance / mechanics

- made aircraft drop wreckage parts when destroyed amounting to 40% of their metal value, same as other units (excludes commander drones)

- enabled an engine option to have weapons on turrets track targets a bit more effectively when either the unit or the target moves
- fixed an issue on some units with different weapons on the same turret/torso wrongly restoring position when only one is in range of target

- torpedoes from morphed CLAW commanders track their targets (same as all other morphed commanders)

--- effects / visuals

- improved CLAW Commanders' movement animation to scale with speed modifiers
- improved effects when features are fully reclaimed

--- UI / widgets

- show victory status as "undetermined" when the game is aborted instead of showing "defeat" for all players
- added support for MF data collection system