Metal Factions

Spring EngineGames

Splash Screens:
2440 (2 today)

First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.


File Information

Title / Version Metal Factions v0.980
License Freeware / Free
Filename metalfactions-v0.980.sdz
Filesize 30.5 MB
Date 06/02/2017 - 07:15
Changed 06/26/2017 - 02:31
Publisher / Author raaar (Uploaded by raaar)


Far into the future, different factions fight throughout the galaxy for control of resources using armies of advanced machines...

"Metal Factions" is a game for the spring engine with four original factions: AVEN, GEAR, CLAW and SPHERE.

for more information, check the website at


************************** PATCH NOTES ****************************

2017/06/25 ------------------ NOTES v0.980 ----------------------

--- balance / mechanics

- taking damage reduces build and repair rates by half for 2 seconds (resource drain is halved too)
(this allows smaller raids to be effective even if there are enemy repair towers nearby)

--- UI / widgets

- tooltip shows damage and reload time separately for weapons with reload times longer than 5 seconds

2017/06/03 ------------------ NOTES v0.979 ----------------------

- fixed the cost of nano-towers (they should be about 10% more expensive than on 0.976)

2017/06/02 ------------------ NOTES v0.978 ----------------------

- added AVEN "Gamma Form" commander : Laser skirmisher with increased range and firepower against heavy units

--- balance / mechanics

- Changed CLAW "Knife"'s weapon to a 100 dps short ranged laser cutter but increased its cost by about 10%

click here for unit details

large sweep through the costs of nearly all units:
- up to 5% relative cost reduction on units with tracking projectiles
- up to 10% relative cost reduction on units with slow-moving projectiles (some plasma cannons, rockets, bombs...)
- up to 10% relative cost reduction on cheap short-ranged or very low dps units
- up to 10% relative cost increase on units with very fast non-tracking projectiles (high energy bolts, railguns...)
- up to 10% relative cost increase on aircraft, especially those with relatively high HP
- up to 10% relative cost increase on flamethrower units (compensates for the buff due to slow moving projectiles)
- up to 10% relative cost increase on units with extremely energy intensive weapons like SPHERE's lightning beams

- fix movement speed modifiers from upgrades not being applied to the order queue that the unit got when under construction

- slightly reduced speed of advanced fighters and air scouts and adjusted the costs
- fixed SPHERE "Magnetar" not firing, increased its HP from 13000 to 15000 and energy cost to move from 225 to 280 per second
- reduced CLAW "Flail" shotgun range, reduced the spread and adjusted the cost
- increased CLAW "Centaur"'s damage output by about 12% and adjusted the cost
- reduced CLAW "Grunt"'s speed by about 10% and adjusted the cost
- reduced CLAW "Grinder"'s HP and weapon effectiveness by about 10% and adjusted the cost

--- effects / visuals

- fixed GEAR "Pyro"'s wreckage
- changed CLAW "Knife" and "Centaur"'s movement animations (again)
- changed CLAW "Flail" weapon sound (was too loud)
- minor adjustments to the scale of some of the models

--- UI / widgets

- changed the Economy build menu page to always show metal extractors on the first position
- changed the builder towers build menu section to "Plant" instead of "Other"