Metal Factions

Spring EngineGames

v0.976
41
963 (1 today)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Images




File Information

Title / Version Metal Factions v0.976
License Freeware / Free
Filename metalfactions-v0.976.sdz
Filesize 29.97 MB
Date 05/03/2017 - 07:29
Publisher / Author raaar (Uploaded by raaar)
Website(s) http://www.metalfactions.pt
Keywords

Description

Far into the future, different factions fight throughout the galaxy for control of resources using armies of advanced machines...

"Metal Factions" is a game for the spring engine with four original factions: AVEN, GEAR, CLAW and SPHERE.

for more information, check the website at www.metalfactions.pt

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REQUIRES SPRING VERSION 103.0
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************************** PATCH NOTES ****************************

2017/05/03 ------------------ NOTES v0.976 ----------------------

--- balance / mechanics

- slightly increased CLAW "Maul"'s damage per second and cost
- reduced inaccuracy of GEAR "Dominator Form" commander's cannons

- fixed collision volumes for many units, mainly for robots which had volumes shorter than their actual height
- fixed a serious issue introduced in 0.974 that made SPHERE shielded units' collision volume flat when shields were down
- fixed GEAR "Toaster"'s collision volume and aim point inconsistency when under construction

- teams with all players disconnected are automatically resigned unless they have at least 40% as much value in units as the strongest team
(requirement is doubled if all their commanders are dead)
- when a player resigns their commander explodes

- GEAR Heatray towers no longer try to turn their turret while firing

--- effects / visuals

- added thruster exhaust effects for all aircraft (added LUPS system by jK)

- made the ground decal below metal extractors fade faster after they're destroyed

- reduced the transparency on projectiles from some weapons, namely EMG
- AVEN Dervish, Magnum and Racer had their "Plasma Cannon" weapons changed to "Plasma Bolt", with different impact sound and projectile
- added trail for long range plasma cannon shots
- modified rocket trails for better consistency, and to make smaller rockets less expensive in terms of performance
- made fire area effects simpler to make them less expensive in terms of performance

--- UI / widgets

- system messages are no longer shown on a separate message box (to avoid wasting space)
- improved handling of multiline messages

- added bloom shader widget (by Kloot) : maybe makes game look better (adds blur/glow) but comes with a performance cost
(experimental : it's disabled by default, can be enabled through the widgets menu - F11 key)

- show awards for players when the game ends

--- other

- cleanup of deprecated weapon definition tags and categories that caused warnings on the infolog.txt