Basically OTA

Spring EngineGames

1.52 - Minor Bugfix
3043 (0 today)

First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version Basically OTA 1.52 - Minor Bugfix
License Freeware / Free
Filename Bota152.sd7
Filesize 4.22 MB
Date 08/28/2008 - 23:44
Changed 01/04/2011 - 21:19
Publisher / Author Quanto (Uploaded by Quanto)


Okay, got to appologize here. There were a few typos in some of the fbi's. Some units wouldn't be build able as a result. So I'm releasing another fix. Its amazing what people fine when you get back to playing :X.
===From the Readme===

---Basically OTA 1.5---

This mod is a modification of the OTA mod for spring.

It was created as an
improved OTA mod that addresses the problems caused by the move to Spring.
While it does keep the same core gameplay of OTA,
it is not an attempt to perfectly recreate OTA.
Stats for many units have been changed either for balance or gameplay

it includes the evolva models along with other models and scripts salvaged from other mods.

To install drop
the BOTA_15.sd7 file into the mods directory

Changes from 1.4:
*Cool Stuff*
-Added new explosion effects
-Added new
weapon effects
-Increased Unit speed across the board (again)
-Added Machine Guns to the Atlas and Lasers to the
-new loading screens

-Increased armor for the Zeus
-Made peewees more expensive than
-Decreased buildtime for Fleas
-Made flashes and gators even faster
-Reduced fire rate on lvl2 artillery (but
increased damage per shot)
-Lowered hit points to all defensive structures.
-Lowered build time to mohomines by
-Reduced energy cost to Solar collectors
-Fixed slope tolerances to pelicans and gimps (they can climb hills
-Increased slope tolerance to Wind Mills
-Increased slope tolerance to Mexes
-AA scripts for Con-Bots and Vehicles
are now used to fix the sluggishness in previous versions
-Other balance changes i can't remember

-Fixed the
Game-Killing crash that was caused by the CORALAB and ARMAVP
-Bertha, Intimidator, DDM, and Annihilator can now fire at

Changes are as follows:

- most units recieved +75% range and line of sight increase. This amount was reduced for
longer ranged units.
- damage/hitpoints/costs for most units adjusted for balance
- most kbots can now walk up steep
- autoheal removed (except for a tiny tiny bit)
- mobile artillery range majorly improved
- Veh and kbot tracks put
back in
- Heavy tanks crush trees and rubble
- hitpoints of most rubble reduced due to spring handling damage
- Stunner and Neutron missiles now work as intended, launcher made cheaper
- core immolator fixed. Works as
anti flash/peewee/warrior weapon
- most planes increased for speed.
- Level 1 fighters and turrets on lvl 2 bombers now
have machine guns.
- Lvl 1 fighters improved as bomber killers, cheap air superiority.
- Hovercraft Platform cheaper
Nukes explode slightly bigger
- subkillers fixed to kill subs
- missile ship range and damage increased
- battleships are
- transport ship is now better armored
- most mines removed. There are now only small, large, and nuclear mines.
land mine energy req for cloaking decreased
- core levelers are good now, as long as nothing shoots them
- peewees and
flashes are now powerful early game units
- Hammers and Thuds are now artillery/support units
- flak is good, buildtime

- Evolva models used
- High Poly models used for some arm units
- Arm Hammer script taken from AA. Previous
one wasn't working correctly
- Penetrator and Warrior kbot scripts also taken from AA
- Doomsday and Annihilator scripts
taken from AA again, and made on/offable
- weasel model borrowed from AA