Balanced Annihilation

Spring EngineGames

7.99
904
9413 (0 today)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Images



File Information

Title / Version Balanced Annihilation 7.99
License Freeware / Free
Filename ba-v7.99.sdz
Filesize 25.93 MB
Date 04/07/2014 - 13:06
Changed 10/15/2014 - 11:48
Publisher / Author silentwings (Uploaded by silentwings)
Website(s) http://springrts.com/phpbb/viewforum.php?f=44
Keywords

Description

THIS VERSION IS NOW OUT OF DATE

FOR THE LATEST VERSION, CHECK THE BA FORUM


7.98 -> 7.99
03/05/2014

- Added widget that Sets Target for each attack command (default off)
- Reduced debris damage
- Replaced Prevent Draw modoption with Prevent Combomb mod option (default off)
- Dead ally teams start points/boxes are removed from Limit Dgun list
- Fixed FFA mode not removing afk players
- Fixed ready button sometimes reappearing
- Fixed Attack/Move notifications showing for specs
- Fixed mobile Anti-Nukes not reaching the edge of their range
- Reduced Bantha selfd & death explosions
- Reduced Tac Nuke range

7.96 -> 7.98
15/04/2014

- Fixed ready button showing for spectators

7.95 -> 7.96
15/04/2014

- Integrated ready states into Adv Pl List
- Fixed Custom Formations not reverting to default command after line command
- Fixed mobile antinukes trying to attack

7.94 -> 7.95
07/04/2014

- Added new FFA startpoint mode (see [2246])
- Different death messages for teams/allyteams
- Added basic keybind info to Newbie Placer message
- Cleaned up mouse drag commands in Custom Formations:
   -> To give a line command: select command, right click & drag
   -> To give a area command: select command, left click and drag
   -> To area attack (bombers etc only): press a, press alt, left click and drag
- Fixed Arm Medium Mine not exploding
- Fixed Anti-nuke not reaching the edge of their range
- Reduced Leveller damage per shot
- Reduced EMP launcher stockpiletime (65s) and paralysertime (35s), slightly increased area of effect
- Increased freaker death explosion, reduced workertime and handling
- Anti-air will preferentially not target Fink and Peeper