Balanced Annihilation

Spring EngineGames

Splash Screens:
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7.73
260
5787 (2 today)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Images




File Information

Title / Version Balanced Annihilation 7.73
License Freeware / Free
Filename ba773.sdz
Filesize 21.4 MB
Date 03/24/2013 - 01:20
Publisher / Author silentwings (Uploaded by silentwings)

Description

Changes for 7.72 > 7.73
23/03/2013

-New loadscreens (thanks Floris!)
-Added cmd_keep_target widget (-> units keep last attack order while moving)
-Added lock_camera widget (-> you can follow other peoples cameras)
-Added com_counter widget
-Added blackened crosshair cursor to show when an attack command will fail (beware, new engine feature and it sometimes guesses wrong!)
-Added collision volumes for almost all units (fixes units not firing when clumped)
-Replaced unit_marker widget with Adv_Unit_Marker (thanks LEDZ!)
-Replaced snd_volume widget with snd_volume_osd (-> use -/+ keys to change volume ingame)
-Made enemy_spotter widget look much nicer and handle multiple enemies (thanks Floris!)
-Made z,x,c,v 'keybinds' work with initial_queue widget
-Fixed t1 veh/sea cons lacking buildrange for t2 labs
-Fixed un-buildable (in 92.0+) sea units
-Fixed un-killable paralysed aircraft
-Fixed mines blocking units (in 92.0+)
-Fixed coop mode
-Fixed liche (!!)
-Several small bugfixes
-Pushing units is now a modoption, default enabled
-Startpoints now cannot be placed within the dgun range of another start point
-Took away radar, sonar and LOS from crashing aircraft
-Units built by engineers changed: Consul now builds Fido,Zeus,Maverick; Freaker now builds Pyro,Can,Commando
-Increased Panther energy cost 4200->6000
-Removed 50% EMP damage reduction recieved by Bantha
-Vanguard health decreased 12k->9k, reload time increased 6->8
-Mercury & Screamer changed substantially, hopefully they are good anti-air-swarm defence now
-Vulcan & Buzzsaw will now fire at/over/into hills if you ask them too
-Parts of BAR appearing behind the curtains ;)

~ Beherith, Bluestone, Nixtux, VeryBadSoldier, BrainDamage, DeadnightWarrior, Decay, Funkencool, Firestorm.