Balanced Annihilation

Spring EngineGames

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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version Balanced Annihilation 7.71
License Freeware / Free
Filename ba771.sdz
Filesize 20.08 MB
Date 09/04/2012 - 12:02
Changed 09/05/2012 - 22:23
Publisher / Author Beherith (Uploaded by Beherith)


7.70 -> 7.71
- Fixed bombers + torp bombers ignoring attack commands 91 (Customformations line attack DOES NOT work for bombers in 91)
- Fixed Transports for 91
- Non gunship aircraft have 50% chance of crashing to ground instead of exploding
- Fixed builddistance for 91
- Remove blur shader (ugly and resource intensive)
- Give corsktl a larger hitsphere so unit self explodes correctly
- Add modified xta Splashgadget with custom cegs
- Add fixed weaponDefs_post.lua and water hit splash sounds
- Armsniper weapontype changed to Rifle. Should fix snipers shooting …
- Torps no longer fire at Pelicans
- Juno now kills jeffy, flea and weasel. Juno metalpershot cost added, 250M per shot
- Add Kloots dynamic lighting gadget and custom config (more bling)
- Added dynamic projectile lights widget (bling bling)
- Reduced all crawling bomb's underwater speed by 33%
- Further optimized gfx_dynamic_blob_shadow.lua
- Increased unit under attack warning alarminterval to 15
- Smoothed out all Kbot animations with