Balanced Annihilation

Spring EngineGames

7.60
6155
25747 (2 today)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version Balanced Annihilation 7.60
License Freeware / Free
Filename ba760.sdz
Filesize 20.86 MB
Date 09/10/2011 - 18:41
Changed 09/10/2011 - 19:03
Publisher / Author TheFatController (Uploaded by TheFatController)
Keywords

Description

Forum Thread: http://springrts.com/phpbb/viewtopic.php?f=44&t=26787

7.50 -> 7.60

- Fixed CORE Dragon Eye having ARM logo on it
- Units that couldn't previously can now hit a closed packO
- Energy converter now uses correct efficiencies and capacities from BA 7.31
- MetalMakers now open/close depending on whether they're in use again
- Improved and optimized/beautified all construction unit animation scripts
- Fix for coop players starting on the same position
- Fixed bombers commandfire weapon tag for .83 compatibility
- Added new game end condition gadget for .83
- Fixed Core DDM animation, collision volume and optimized model
- Updated dynamic collision volume gadget
- Added more custom collision volumes

- Added modoption to toggle whether start resources belong to the team or the commander (default: team)
- Teams that die in FFA mode before 2 minutes get killed without leaving wrecks
- Enemy Transporting mod option now defaults to 'Disallow All' (previously All But Commander)
- Air Comblast Full Damage modoption now defaults to 'false'

- Fixed submarines not being able to hit some t1 ships by expanding hitspheres
- Sea pathing improved by reducing footprint of smaller boats (only minimal unit overlap) and removing turninplace for smaller boats
- Dragon Eyes can now float on water
- Added amphibious to description of units lacking them
- Arm & Core Cruiser close-range deck lasers damage per shot increased (60->110)

- Arm & Core T1 Missile trucks dps vs air increased 20%
- Arm & Core T1 Missile trucks airsightdistance 800 added

- Arm Maverick accuracy vs moving targets increased
- Arm Fido buildtime reduced 10%, 'On' weapon AOE increased a little
- Arm Zeus weapon now does 50% splash damage to up to 2 nearby units
- Core Freaker can now build T1 Construction Ships & Destroyers
- Core Commando mine placing script improved
- Core Can HP increased (4350->4850)
- Core Sumo EMP resistance added (0%->50%)

- Arm Consul can now build T1 Construction Ships & Destroyers
- Arm Bulldog weapon damage increased (240->270), turret aim speed increased a little
- Core Reaper weapon damage increased (97->109), turret aim speed increased a little
- Core Diplomat missile damage increased 20%
- Arm Merl missile damage increased 20%

- Arm Banshee special damage vs commanders raised (3->5) (default damage is 9)
- Core Hurricane bomb damage increased (283->337)
- Arm Phoenix bomb damage increased (210->250)
- Arm & Core Advanced construction aircraft workertimes raised (130->170)
- Arm Brawler hp increased (1400->1600)
- Core Rapier hp increased (1150->1400)
- Core Krow hp reduced (17500->15000)
- Arm Blade hp increased (2675->2700)
- Arm Dragonfly EMP damage per beam raised (15000->22500)

- Fighter HP reverted to 7.31 levels
- Fighter special lower damage vs gunships removed
- Fighter vs Fighter damage increased
- Fighter airsightdistance increased
- Hawk/Vamp reload times increased
- EnergyMake/EnergyUse & Idle Autoheal removed from fighters

- Arm Dragons Claw weapon now does ~33% splash damage to up to 2 nearby units
- Core Double llt top laser range increased (435->475), special damage vs commanders reduced (140->100)
- Core Double llt bottom laser range reduced (435->400)
- Core Double llt Energycost increased (1467->1617), sightdistance increased (455->475)
- Fixed missing Active/Passive switch on Minelayers
- Building mines doesn't level terrain beneath them

- Arm Annihilatior weapon max damage increased from 9000 to 12000
- Core Doomsday machine small red laser now in a burst of 2 shots per round

- Core LRPC (Intimidator) range increased (4000->4950)
- Core LRPC (Intimidator) reload increased ~20%
- Core LRPC (Intimidator) heightboost factor reduced (6)
- Arm LRPC (Bertha) range increased (4000->4650)
- Arm LRPC (Bertha) reload increased ~20%
- Arm LRPC (Bertha) heightboost factor reduced (8)
- Core Buzzsaw metalcost increased
- Core Buzzsaw damage per shot reduced
- Core Buzzsaw death explosion made much larger
- Arm Vulcan metalcost increased
- Arm Vulcan damage per shot reduced
- Arm Vulcan death explosion made much larger
- Arm EMP Silo range increased (4000->4500)

- Increased plasma deflector coverage (400-500)
- Increased plasma deflector max power (7500->12500)
- Decreased plasma deflector charge speed (150->100)
- Added some initial charge to plasma deflector once built (2000)

- Arm & Core Advanced fusion buildtimes raised 40%
- Arm & Core Advanced Kbot labs workertime increased (200->300)
- Arm & Core Advanced Vehicle plants workertime increased (200->300)
- Arm & Core Advanced Shipyards workertime increased (200->400)
- Arm & Core Targeting facilites energy to run cost reduced (150->100)

- Juno energy per shot reduced (16000->12000), new unit effects added

- Arm & Core Stationary Anti-Nukes energycost increased (28000->40000) (was ~60k prior to BA 7.4)
- Arm & Core Stationary Anti-Nukes buildtime increased (28000->60000) (was ~95k prior to BA 7.4)
- Arm & Core (Ground Based) Mobile Anti Nukes costs reduced ~20%
- Arm & Core (Ground Based) Mobile Anti Nukes coverage reduced (2000->1600)

- Arm Bantha EMP resistance reduced (100%->50%)
- Arm Maurauder hp raised (4000->4200)
- Arm Razorback hp raised (11500->12000)
- Core Juggernaut laser dps increased
- Core Krogoth kick AE made a bit larger