Balanced Annihilation

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7.6alpha1
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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version Balanced Annihilation 7.6alpha1
License Freeware / Free
Filename ba76alpha1.sdz
Filesize 20.87 MB
Date 08/16/2011 - 23:43
Changed 08/24/2011 - 22:44
Publisher / Author TheFatController (Uploaded by TheFatController)
Keywords

Description

Bunch of fixes from http://imolarpg.dyndns.org/trac/balatest/log/ (commit 196 onwards) including:
- Fixed the collision volumes of ships (now subs can hit stuff at their range)
- Energy converter now uses correct efficiencies and capacities from BA 7.31.
- MetalMakers now open/close depending on whether they're in use again.

- Fighters:
- Health Increased
- Kill enemy fighters in 1 shot
- Die to flak in 1 hit
- Do full damage vs gunships
- T1 fighters are now tagged as 'Interceptors' and fly faster than T2 fighters

- Core Hurricane bomb damage increased (283->337)
- Arm Phoenix bomb damage increased (210->250)

- Arm Brawler health increased to 1700
- Core Rapier health increased to 1500
- Core Krow HP reduced to 14000
- Arm Banshee special lower damage vs commanders removed

- Core LRPC (Intimidator) range increased (4000->4950) damage per shot reduced ~30%, heightboost factor reduced (6)
- Arm LRPC (Bertha) range increased (4000->4650) damage per shot reduced ~30%, heightboost factor reduced (8)

- Core Buzzsaw metalcost increased, damage per shot reduced, death explosion made larger
- Arm Vulcan metalcost increased, damage per shot reduced, death explosion made larger

- Arm & Core Shield coverage increased (400->500), charge slower with a higher max charge

- Arm Annihilator weapon damage increased (9000->12000)

- Arm & Core Moho Mine metalcost reduced 20%, energycost reduced 10%, buildtime reduced 20%

- Core Advanced Vehicle Plant metal cost decreased 20%
- Core Advanced Kbot Plant metal cost decreased 20%
- Arm Advanced Vehicle Plant metal cost decreased 20%
- Arm Advanced Kbot Plant metal cost decreased 20%

- Core Advanced Construction kbot metal cost increased (319->558)
- Core Advanced Construction kbot energy cost increased (5428->8142)
- Arm Advanced Construction kbot metal cost increased (290->508)
- Arm Advanced Construction kbot energy cost increased (5105->7658)
- Core Advanced Construction vehicle metal cost increased (452->678)
- Core Advanced Construction vehicle energy cost increased (5512->8268)
- Arm Advanced Consruction vehicle metal cost increased (431->647)
- Arm Advanced Consruction vehicle energy cost increased (5263->7895)

- Arm & Core Kbot, Vehicle & Air T2 builder workertimes increased.

- Arm Dragons Claw weapon can now do a little splash damage to up to 2 nearby units
- Arm Zeus weapon can now do a little more splash damage to up to 2 nearby units
- Core Commando places mines a bit better

- Arm Bulldog weapon damage increased (240->300)
- Core Reaper weapon damage increased (97->120)

- Many Ships footprint size reduced to improve sea pathing
- Arm & Core Missile Ships weapon Area of Effect increased
- Arm & Core Combat Engineers can now build T1 Destroyers & T1 Construction Ships on water

- Arm & Core Advanced Fusion Buildtime raised 40%

- Arm Razorback HP increased (13000)
- Arm Marauder HP increased (4500)
- Core Shiva HP increased (9000)

- Arm & Core Juno is no longer an anti radar weapon, now tagged "Anti-Nano Missile Launcher, Blocks Enemy Repair", does that.
- Arm & Core Juno range & charge cost adjusted.