Balanced Annihilation

Spring EngineGames

7.50
6615
20136 (0 today)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version Balanced Annihilation 7.50
License Freeware / Free
Filename ba750.sdz
Filesize 20.71 MB
Date 05/23/2011 - 11:35
Changed 05/30/2011 - 02:22
Publisher / Author Beherith (Uploaded by Beherith)

Description

Thanks to All who worked to make this possible!

7.42-->7.50
- Fixed EMP affecting units that weren't supposed to be
- Fixed 2 crashes related to ATI cards

- Reverted both HLT hitpoints change back to 7.31 levels.
- Arm HLT buildtime raised (9575->12500)
- Core HLT buildtime raised (9622->12650)

- Idle autoheal reverted.
- Antinuke now stockpiles again (build cost reduction remains in place).
- Fighter HP upped from 50->125.
- T2 bombers now line-bomb again but with less saturation (more like an improved t1 bomber)
- T2 bombers no longer drop their bombs ahead of their target, but drop them vertically as they fly over it.
- EMP bomber has been modified to similar rules to the above and reintroduced.
- Arm Blade HP increased (1800->2675), weapon effect changed (bit more burst damage with longer reload).
- Restored cruise altitudes on aircraft.
- Unit kidnap preventing is now a mod option, select ALL, Commanders only or None at your leisure (Default: Commanders Only).
- Core Goliath HP decreased (8200->7000).
- Core Tremor HP increased (2045->2700).
- Arm Gremlin acceleration increased.
- Arm Maverick now aims faster and unholsters guns more swiftly.
- Arm Recluse missile accuracy increased.
- Arm Spider LOS range increased (360-550) - use them as scouts for Recluses
- Core Termite metal/energy costs decreased 10%, weapon now fires faster for less damage (same dps).
- LRPCs now gain a bit less range from height (heightmodboost 20->10)
- Energy converter conversion should now better match 7.31 metal makers
- Packo/Sam reloadtime and damage cut (faster shooting, sameish DPS).

- A few effects improvements (krog heatray, bantha cannons, vulcan shell casings, etc)

Full logs[url=http://imolarpg.dyndns.org/trac/balatest/timeline]here[/url]