Balanced Annihilation

Spring EngineGames

7.20
11374
38348 (5 today)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Images









File Information

Title / Version Balanced Annihilation 7.20
License Freeware / Free
Filename ba720.sdz
Filesize 20.84 MB
Date 01/09/2011 - 18:38
Changed 01/09/2011 - 18:39
Publisher / Author TheFatController (Uploaded by TheFatController)

Description

Feedback Thread: http://springrts.com/phpbb/viewtopic.php?f=44&t=25046

Changelog
7.19 --> 7.20

- Fixed Commanders starting on the edge of the startbox being teleported into the middle.
- Fixed a healthbars bug (negative display).
- Fixed a load of incorrect model footprints which clashed with movedefs and may have caused bad pathing (mainly affected Sea).
- Added dynamic hitsphere gadget for units such as Viper (thanks Deadnight Warrior).
- Fixed some building footprint sizes / yardmaps (thanks Deadnight Warrior).
- Fixed buggy targetting behaviour caused by (engine) BadTargetCategory issue, most noticable on Commander, Slasher, Samson,
- Added 'Air Comblast Full Damage' modoption (default on), disable to have an airbourne commander make a reduced complosion.
- Updated Mex Upgrader gadget (thanks Deadnight Warrior) + fixed some global lua errors.
- Re-added minimum builddistance of 128.
- FFA Mode now gives anyone who drops after 8 minutes a grace period of 3 minutes to reconnect before destroying their units.
- Labs should now only play their building sounds in LOS to avoid giving away their type.

- Fixed cormex script (thanks bartvbl).
- Arm Metal Makers sphere now spins when its on.
- Arm Dragon's Eye buildtime reduced 50%.
- Core Dragon's Eye buildtime reduced 50%.
- Arm Twilight energy cost reduced 20%.
- Core Exploiter energy cost reduced 20%.

- Arm & Core Construction Ships should now maneuver better.

- Arm Stumpy energycost increased (1746->1921).

- Arm Pack0 cloak cost reduced (20->12).

- Core Punisher targetmoveerror removed from low trajectory mode.
- Arm Guardian targetmoveerror removed from low trajectory mode.

- Tech 1 fighters should no longer chase ground units unless ordered to.

- Removed the 'Fire Delay' option for Screamer, Mercury, Chainsaw, Eradicator.
- Added some automatic targetting code to the above missile towers ('beta').
- Arm Flakker energycost reduced 30%.
- Core Cobra energycost reduced 30%.
- Mobile and Static Flak damage vs fighters doubled.
- Arm Mercury energycost and buildtime reduced 30%.
- Arm Mercury missile no longer collides with friendly units.
- Core Screamer energycost and buildtime reduced 30%.
- Core Screamer missile no longer collides with friendly units.

- Arm Phoenix bomb damage reduced (250->210).
- Arm Tsunami bombs dropped per run reduced (8->7).
- Core Hurricane bomb damage reduced (337->283).
- Core Maelstrom bombs dropped per run reduced (8->7).
- Core Advanced Construction Aircraft workertime increased (80->120).
- Arm Advanced Construction Aircraft workertime increased (80->120).
- Core Krow flying energy cost removed, cruise altitude raised (60->80).
- Core Krow frontal laser damage increased (170->250).
- Arm Dragonfly weapon paralyzer damage decreased (64000->15000), reload time reduced (10-8).
- Arm Dragonfly weapon paralyzetime reduced (20->15).
- Arm Liche bomb no longer instantly kills commanders with impulse.
- Arm Liche bomb special damage vs commanders raised (1550->2300)

- Core Reaper energycost reduced 15%, buildtime reduced 15%.
- Arm Bulldog energycost reduced 15%.

- Core Advanced Construction Kbot workertime increased (140->180).
- Arm Advanced Construction Kbot workertime increased (140->180).
- Arm Fido energycost and buildtime reduced 10%.
- Arm FARK HP increased (200->300), small autoheal added, repair speed increased (120->150).
- Arm FARK can now build Dragon's Eye, Marky, Eraser.
- Arm Invader velocity increased (2.31->2.8).
- Core Roach velocity increased (2.2->2.7).
- Core Skuttle velocity increased (1.35->1.75).

- Arm Pit Bull cloak cost reduced (20->16)
- Arm Ambusher cloak cost reduced (40->24)
- Core Doomsday Machine given its own red/green lasers, roughly same dps.

- Arm Marauder weapon damage increased (185->215).
- Arm Bantha hand cannon damage increased (336->365).
- Arm Bantha self D explosion AOE increased (960->1280).
- Arm Bantha death explosion AOE increased (432->600), damage increased.
- Arm Vanguard hp reduced (18000->15000).
- Arm Vanguard energycost reduced 20%.
- Core Krogoth head laser AOE increased, dps increased, energy per shot lowered.
- Core Krogoth rockets dps improved, effects improved.
- Core Krogoth hand cannons small impulse added.