Description
• Reverted Packo/Sam change to be like 9.46
• Restored small (short range) AA missile speeds/range to be that of 9.46
Sea
• Destroyer: reverted plasma weapon damages, accuracy, reloadtime to 9.46 values, restored DC damages and firerate to 9.46 values, increased speed +15%, decreased hp -10%
• Removed Gun Platform
• Torpedo Launchers -10% ecost, -10% mcost, -20% buildTime, -15% hp
• Patrol Boat/ligh anti air/sonar: +15% size, hp 120 -> 700, speed -26%, dps +60%, aa damages +66%, aa reloadTime -40%, mcost + 190%, ecost +70%, buildTime +100%)
• Corvettes: speed +3%, ARM: hp -15%, m/e costs -15%, size -10%, CORE: hp -10%, m/e costs -7%, size -5%
• Removed Depthcharge Ships
• T2 submarines: -10%speed and -6% reloadTime, removed reverse move
• T1 submarines: removed reverse move, increased damages to subs from 150 to 180
• Battleships: +10% aoe on plasma cannons
• Arm Offshore Mex: model "base" piece sized up a bit
• Missile Ships: Cluster Missiles +25% aoe and +16% damages
• Ships accelerations/brakerates now based on maxSpeed and turnrate. Turnrates globally increased for ships (+50%)
• Sea aircons same buildpower (+10%) as regular t1 aircons
• Tidals energy cost -17% (300 -> 250)