Balanced Annihilation

Spring EngineGames

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10.12
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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version Balanced Annihilation 10.12
License Freeware / Free
Filename ba-v10.12.sdz
Filesize 175.72 MB
Date 09/16/2018 - 17:59
Changed 09/29/2018 - 20:55
Publisher / Author Floris (Uploaded by Floris)
Website(s) https://balancedannihilation.com/2266/ba-version-10-12-is-out/

Description

IMPORTANT: Removed support for older engine versions, use 104.0.1.567 or newer.

Balance:
• Testing splitting ballistic missiles for T2 missile ships (splits into 6 (arm) or 8(core) projectiles)
• Continuous aiming: units readjust their aim much more often + start aiming when enemy is still at maxrange + 10%
• EMP spider auto heals itself with 15hp per second (ba9.37 had 30 before it was removed)
• Ships/Sea wrecks durability increased ("health" + 100%)
• Floating mine AoE reduced 30%, damages to subs from 1750 -> 1100, edge effectiveness from 1.00 -> 0.65
• Toaster range 1335 -> 1390, Ambusher range 1320 -> 1380
• MERL range 1215 -> 1300, Diplomat range 1240 -> 1310

Other:
• Engine replacement trees can be set on fire! The fire can propagate and even cause slight damages.
• Added option "Resolution" (might freeze engine... in windowed mode)
• Added option "Move Window Position"
• Added option "Contain mouse"
• Added option "Tree Wind" (before it was only active when barmodels enabled)
• Added options "Camera smoothing" and "Tracking cam smoothing" slider
• Camara tracking limits view to the tracked player's viewpoint and sight
• Resource bars: low energy: red background tint, when overflowing: resource colored
• Added lups thrusters to armatlas/corvalk/banshee
• Added the "Traitor" award = destroying allied units.
• Chat console background is back, toggle with /chatbackground
• Renamed modoptions: removed 'mo_' prefix and change for chickens to 'chicken_'
• Game info screen: grouped chicken modoptions, and hiding them when chickens disabled
• Advplayerlist auto collapses, availible in options: Interface -> "Playerlist auto collapses"

Fixes:
• Auto closing game when loaded unsupported AI (supported: DAI, KAIK, NullAI, Chickens)
• Trees fall in the correct direction regarding blast origin/unit position
• Options widget remembers/restores some spring config settings (switching engines lately made config reset)
• Fixed DAI echo spam + working with multiple DAI bots + behavior improvements
• Decoy com attacked warning sound is now a regular unit under attack one
• Team AI wont give you its units any longer when you do /take
• Fixed "map edge extension" not always showing
• Fixed "States Prefs" widget overriding config table with empty table after loading a replay
• Fixed Bloom rendering the map black on certain maps
• Unit stats shows again when having unit selected (unless you type chat input)
• Air thrusters wont show while plane is crashing

Removed:
• Removed "SmoothCam" widget: its integrated into options widget
• Removed "GroupMove" widget because it had side effects/downsides
• Removed old console and old ally resource bars widget
• Removed modoptions: "Control Victory", "firethroughfriendly", "smallfeaturenoblock", "reclaimunitefficiency", "mm_diminish_factor", "enemycomcount", "no_close_spawns", "heatmap"