Balanced Annihilation

Spring EngineGames

10.07
59
597 (0 today)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Images



File Information

Title / Version Balanced Annihilation 10.07
License Freeware / Free
Filename ba-v10.07.sdz
Filesize 128.94 MB
Date 04/06/2018 - 22:40
Changed 04/07/2018 - 00:02
Publisher / Author Floris (Uploaded by Floris)
Website(s) https://balancedannihilation.com/1984/ba-10-07-kbot-mobility-transporter-fix-voi...

Description

See the release post on: balancedannihilation.com

Balance changes:
• Long range T1 AA range reduced 10% (1250 -> 1125) and airlos changed: Eradicator 1000->1060, Chainsaw 1200->1060
• Storms/Rockos +4% projectile start/max speed
• Kbots global buff: +15% turnrate/acceleration/brakerate, turninplace = true, reduced slopeMod (slows on slopes).
• Plasma shield starting power reduced to 20% instead of 33%
• Halberd +9% range (275 -> 300)
• Reduced support frigates damages to subs (216 -> 150), to default (100 -> 60), to commanders (100 -> 70)
• Rocko/Zeus/Snipers/Hammers/Dominators/Krogoths/Juggernaut take less time for their first aim: torso turnspeed unchanged but activation happens while torso turns (rather than before).
• Naval engineer buildpower reduced from 400 to 200 for arm and core, added sea nano to their buildlist
• T1 scout boats paralyze multiplier reduced from 1 to 0.1 (2 bw paralyzer shot to EMP instead of 1 bw paralyzer shot)
• T1 air transport: Erased the move command when using unload.
• T2 air transport: Can transport up to four 2x2 footprint or less units, or one 3x3 or more. Unloads all units at once.
• Custom formations2: Block unload formations that are too small/wont allow all unload commands to happen (red colored dots will switch to yellow when minimal length is reached)
• Stumpy energy cost (2000 -> 2100)

Unbalanced Commanders:
• Commander's M and E production increases by 25e/s and 0.5m/s at each level (maximum 275e/s, 6.5m/s at level 11)
• Commander buildmenu upgrades changed and now consist of:
Economy: Advanced Solars (lvl3), Geo (lvl3), Moho extractor (lvl4), Underwater Moho extractor (lvl4). Replaces t1 equivalents.
Factories: T1.5 (amphibs), Arm Adv Vehicle Plant / Core Adv Kbots Lab (lvl3), T2 kbot lab (lvl3), T2 Shipyard (lvl3), Nano towers (lvl3). Doesn't replace t1 labs.
Defence/Utilitary: Fortification Wall (lvl5), Beamer/HLLT (lvl 3), T2 Popup (lvl5), Flak (lvl5), Advanced Torpedo Launcher (lvl 5). Replaces t1 equivalents.
Mobile Units: Crawling Bombs (lvl3), Spies (lvl4), Maverick/Commando (lvl5), Fatboy/Dominator (lvl6), Sniper/Sumo (lvl6)
The Fully upgraded buildmenus allows a total of 40 units.

Other:
• F10 toggles options (F8 toggles DoF when widget enabled)
• Smart Area Reclaim widget enabled by default. (Area reclaims only metal or energy depending on the center feature)
• When a buildcommand is selected, click and drag with left and middle mouse button to orientate the construction.
• Reverse move: Units able to move backwards must use CTRL key. Any command queued with the CTRL modifier will be performable backwards (and performed backwards if the move goal is behind)
• Replacing engine trees with custom trees
• Options menu has tabs
• Added Defense Ranges toggles to options
• Added "Minimap icon size" slider to options
• Added "Simple minimap colors" option to options
• Team colors based on palette suboption: "same team colors": your own team has a lighter color
• Added opacity slider for Commands FX option
• Added options: Buildmenu large icons
• Vertical launched missiles have an ground dust/fire effect added
• Changed barrel fire smoke effect
• Trees not only fall, but also dissapear through the ground
• Removed widget: "Unit Reclaimer": add CTRL modifier key to "Specific Unit Reclaimer" widget instead
• More acurate math behind 3rd award from awards screen
• More deathmessages
• Various script tweaks for kbots.
• Fixed mines detonating before they are completly built, added dummy weapon to show detonation range
• Fixed some T2 and T3 dist-icon sizes
• Fixed mobile AA not targetting at full range without an attack command.
• allowUnitCollisionOverlap = false