Balanced Annihilation

Spring EngineGames

10.06
161
1286 (6 today)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Images




File Information

Title / Version Balanced Annihilation 10.06
License Freeware / Free
Filename ba-v10.06.sdz
Filesize 127.19 MB
Date 02/23/2018 - 21:30
Publisher / Author Floris (Uploaded by Floris)

Description

Balance changes:
• Bantha speed reduced 8%, harder to paralyze 30%
• EMP bomber more expensive: metal 33%, energy 11%
• Prevents paralyzer units attacking anything other than EMP-able units
• Dragonteeth and Fortification walls are no long EMP-able
• Fixed T2 crawling bombs not blowing on attack commands. (issue on maintenance engines)
• Footprints adjusted: armfus 7x4->6x5, armvp 8x6->7x6, corvp 7x7->7x6
• Increased Gimp's torpedos max speed 30% and acceleration 400%
• Arm/Core destroyers: Increased default depthcharge damages +25% and decreased damages vs subs -10%
• Arm/Core Support Frigates: Disabled AA, enabled surface units targetting. Damages vs subs: 216 (vs 240) and damages vs default and commander: 100 (vs 140)
• Arm/Core patrol boats: buffed range (450 -> 700) and damages (+50%) as they now become the only t1 aa ship available.
• Reduced Comblast Edgeeffectiveness from 0.40->0.317 Does 3.5k damage to commanders at dgunRange (was 3.850k)
• Added a test option "seamex": underwater|surface (default underwater)

Unbalanced Commanders (when mo_unba is enabled):
• Dgun reloadTime reduced by 0.025s at each level (0.9->0.65)
• Laser reloadTime reduced by 0.025 at each level, capped at 0.2 (was 0.4)
• UWLaser reloadTime reduced by 0.05 at each level, capped at 0.5 (was 1)
• Commander BuildSpeed increased by 50 at each level until level 7, then increased by 100 (300->1000)
• Commander Shield wont block torpedos anymore

Other:
• Added widget: Fancy Selected Units (options widget has various options for it)
• Added widget: Show Builder Queue - (default disabled) Shows ghosted queued up buildings (for allied teams)
• Added widget: Commander Hurt Vignette - red screen borders when com isn't in view and gets damaged
• Added widget: Unit Reclaimer (Hover over unit and drag an area-reclaim circle to reclaim all units within)
• Added widget: Auto Cloak Popups - (default disabled) - Auto cloaks Pit Bull and Ambusher
• You can toggle off Highlight Selected Units via options widget
• Auto Group: disabled immediate mode (like in 9.46), re-enable it via options widget
• EcoStats shows reclaimed metal/energy income (as less vibrant part of the bar)
• Unit Outline has thickness slider added to options widget and takes resolution into account
• Accurate Comblast and Dgun Range widget. Showing ranges for damage values: 3.5k, 3k, 2k, 1k and 0.
• Added "Scroll inversed" toggle to options widget
• Loadscreen shows tips, unitinfo and quotes
• Ignore Ships vs Shipyard colisions when finished for 15 seconds: No more rotation when exiting lab.
• More "RockOnWaves" animations to t1 sea floating buildings (tidals/metalmakers/dragonteeth)
• Fixed Air mesh not refreshing when map_waterlevel is used.
• Flak and mercury/screamer projectile explosions are visually bigger
• Vehicle minimap/overview icon adjusted to match kbots icon design
• Trees wave in the wind and fall when they die due to damage (only centain tree types)
• Included barmodels modoption (default disabled) Remodeled Units!