Balanced Annihilation

Spring EngineGames

Splash Screens:
0 1 2 3 4 5 6 7 8 9 10 11
1963 (0 today)

First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.


File Information

Title / Version Balanced Annihilation 10.05
License Freeware / Free
Filename ba-v10.05.sdz
Filesize 42.96 MB
Date 02/02/2018 - 14:04
Publisher / Author Floris (Uploaded by Floris)


Balance changes:
• Fixed: HLT's, corvp/corap/coralab have larger explosion
• Arm EMP building has 10% less range
• Leveler and Pyro can only shoot at surface units
• Reduced Maverick dps 5%, and gets less range when gaining experience
• Reduced vehicle max-speed: Flash 3%, Instigator 3%, Raiders 6%, Stumpy 6%, Panther 5%, Croc 5%, Bulldog 5%, Reapers 5%, Scouts 2%, Weasel 2%
• Reduced ArmRoy damages to submarines (390 -> 300) and corroys damages to submarines (410 -> 315)
• Reduced Support Frigates AA missiles reload time (2 -> 1.5s) and increased damages (110 -> 140)
• Arm/Core T2 Torpedo Launcher HP buffed (1500 to 2500) reloadTime reduced (arm: 3.1->1.75 core: 5.6->3.16) + removed special damages to commanders

Unbalanced Commanders (when mo_unba is enabled):
• Fixed modrules loading error when mo_unba is enabled
• Added evolving build menus: disabled upgrademex/areamex for commanders when mo_unba is enabled
• Unit Stats: Shows Commanders' currently used Weapons, current BuildSpeed and current Level when experience is known to the user.
• Using lower values for ResourcesUse to Exp ratios, higher for ResourcesMake to Exp ratios, and a better Damages to Exp ratio.

• Units that only can shoot at surface category units wont chase non-surface units (bladewings benefit from this)
• Disallowed build commands of disabled build options in the unlikely case user widgets could allow overriding the limitation
• Unit Stats: Show real time values rather than UnitDefs' values when available (maxHP, armor, speed/accel/turnrate)
• Shields are more transparant and have less 'burst'-line parts (also bursts dissapear when emp'd)
• Starburst missiletrail color changed to red (was green)
• Worker type unit explosion has been tinted green
• Added option: 'use teamcolor' option for highlighted selected units
• Fixed Faction change widget: guishader works now
• Fixed Top-bar text elements being out of place after a resize/alt-tab
• Fixed highlight selected units failing to show in rare occasions
• Fixed tombstone color-shifting at certain angles