Metal Factions

Spring EngineGames

Splash Screens:
0
v1.46
8
345 (14 today)


First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Images



File Information

Title / Version Metal Factions v1.46
License Freeware / Free
Filename metalfactions-v1.46.sdz
Filesize 39.72 MB
Date 12/02/2020 - 00:47
Publisher / Author raaar (Uploaded by raaar)
Keywords

Description

Far into the future, different factions fight throughout the galaxy for control of resources using armies of advanced machines...

"Metal Factions" is TA-inspired game that runs on the Spring RTS engine and has four original factions: AVEN, GEAR, CLAW and SPHERE.

for more information, check the website at www.metalfactions.pt

--------------------------------------------------------------------------------------
REQUIRES SPRING VERSION "104.0.1-1553-gd3c0012 maintenance" or later

(to get the latest recommended game and engine versions, check the MF battle rooms on the official server)
--------------------------------------------------------------------------------------

2020/12/01 ------------------ NOTES v1.46 ----------------------

--- new units

- GEAR "Rager" : level 2 cloakable armored fire support robot

--- Balance / Mechanics

TARGETING / AIR
- all lasers, heat rays, energy bolts and miniguns get +80 base range when firing at air units specifically
(it only applies after the target has been acquired and reverts immediately once it dies or gets out of range)

- slightly reduced the range of the 360º weapons on level 2 fighter aircraft
(the evaluation formula was adjusted to increase their cost a bit so they end up about even)
(they no longer outrange the forward weapons even if upgraded)

- CLAW miniguns are slightly more efficient at hitting small strafing air targets
- CLAW big railgun projectiles now keep going past their max range and have a slight arc to their trajectory
(the visual changed slightly)

OTHER
- GEAR "Big Bob" now has a heavy missile launcher and has its 3 weapons with 750 range, but is about 10% slower and 30% more expensive
(its cannon now explodes mid-air vs air targets)

- GEAR "Infernal Form" commander and CLAW "Nucleus" now have perfect accuracy
(this is a workaround to avoid an issue where the shots would explode mid-air on high trajectory mode)

- increased GEAR "Moe" range and cost by about 10%

- GEAR "Knocker" is bigger and tougher and has H dmg type cannon with 420 range (down from 620)

- GEAR "Titan" gets slightly bigger and tougher (+HP, range, dmg/s), but also slower and more expensive

- reduced GEAR "Blaze" and "Flareon" heat ray beam times from 1.3s to 1s (this raises their price by about 4%)
- reduced GEAR "Blaze" range from 1000 to 960 and reduced cost by about 5%

--- UI / Visual

- renamed "PLANT" build tab to "FACTORY" and renamed the most factories as well
- improved glow effects on most projectiles
- modified aven disruptor cannon projectiles
- improved the cannons on most GEAR 3D models
- slightly improved SPHERE Helix and Screener models
- fixed error messages related to AI using custom strategies with broken morph definitions
(a warning message to allies is shown instead)

--- AI

- custom strategies allow using a custom upgrade list instead of the pre-built ones
- lowered the enemy threat estimation thresholds (AI less scared to attack)
- enemy threat estimation changes with measured efficiency more sharply
- main attack force prioritizes engaging enemies near its base
- L2 builders are a bit less likely to get distracted assisting other builders