DeltaSiegeGRID

Spring EngineSpring Maps
v1
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First you need to download the Spring engine to play on this map.

Maps are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/maps
or (Windows) "My Documents\My Games\Spring\Maps".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version DeltaSiegeGRID v1
License Freeware / Free
Filename deltasiegegrid_v1.sd7
Filesize 16.79 MB
Date 12/06/2011 - 21:28
Changed 12/06/2011 - 21:31
Publisher / Author REVENGE (Uploaded by REVENGE)
Website(s) http://zero-k.info/Wiki/Overdrive
Windspeeds 1-13 Knots
Gravity Force 120 Newton
Start Positions 10
Keywords

Description

-----------------------------------------------------------------------------------
DeltaSiegeGRID v1 (based on DeltaSiegeDry by IceXuick)
-----------------------------------------------------------------------------------
Other portions by their respective authors
------------------------------------------------------------
By REVENGE
---------------------
20111206
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Description
----------------
This is an experiment in which the main elements of
ZK's mex overdrive style economy using an energy GRID
are transplanted into BA. The core concept is the same:
link your energy producing structures together with your
metal extractors to turn excess energy into metal. Metal
output increases with energy output, but efficiency
also gradually decreases as energy increases.

TAKE NOTE: Metal you gain from overdrive is shared
equally among all team members! Linking your GRID with
theirs will combine your GRID capacities!

Metal makers are currently useless in this version.

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Quick Guide
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*Link mexes and energy structures together by placing
them such that their GRID radii (circles) overlap
*In general, higher tech structures have greater GRID
radii than lower tech structures
*Energy storages have very large radii to facilitate
the expansion of your GRID
*You can view the current overdrive output statistics by
looking at an economic structure's tooltip
*You CAN morph Mexes, Solars, Geos, and Energy Storages
into their higher tech counterparts GIVEN that you have
achieved the necessary tech level
*You CANNOT morph Fusions or Metal Storages
*Moho Metal Extractors now use 0 energy
*Everything else is unchanged

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