DeltaSiege Special Water

Spring EngineSpring Maps
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First you need to download the Spring engine to play on this map.

Maps are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/maps
or (Windows) "My Documents\My Games\Spring\Maps".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version DeltaSiege Special Water
Mapsize 20 x 10
License Freeware / Free
Filename DeltaSiege Special Water.sd7
Filesize 40.58 MB
Date 03/07/2010 - 05:34
Changed 01/01/2011 - 20:14
Publisher / Author Senna (Uploaded by Senna)
Windspeeds 1-13 Knots
Gravity Force 120 Newton
Start Positions 10

Description

Here i come with this release, now working in water too, hope u all get fun on it

DeltaSiege Special Water;

-Small catapult aoe increased[76 - 196], Burst increased [12 - 16], Buildtime reduced
-Medium vanguard Buildtime reduced
-Fixed Legendary Rockets
-reduced ARM,CORE emp bertha and intimidator aoe[1114 - 890], Emp Time reduced [25 - 18]
-Fixed weapons texture missing with devastator
-T3 Vanguard Range Increased [1150 - 1350], HP decreased [18.000 - 15.000]
-T3 Catapult AOE increased [96 - 160],burst increased[20 - 32]
-Katyusha now shots missile 90% guided,Damage vs hlt,punisher and guardian =450
-T3 Karganeth Added banisher rocket on head, and a third weapond that shots eradicator weapon antiair.
Main karganeth weapond no longer shots vs air.those 2 new weapons force karganeth be 500m more expensive
-T4 Megatron now got 2 new weapons, 1 in head and other heavy aa. Main weapon no longer will shot air
-Core t2 shield can be morphed to t3 shield
-Arm t2 shield can be morphed to t3 shield
-Devastator[hero] health increased, size reduced 1/2
-Arm and Core t2 fighters energy cost reduced 1/2
-Added floater=1; tag to t1 antinukes, now they can be build on water
-New t2 hover to core and arm, land plant and NS Plant
-T2 hover constructor can build same as t2 submarine, they are able to build floating advanced fusion
-New floating shields to both sides
-New floating nanos to both sides
-New t2 hover units {about 16} to both sides
-New t3 ships to both sides
-Now research lab can float in water
-T2 hover dont require Research center
-Seaplanes dont require Research Center
-All Ship units are now in 1 lab, now all used to be in t2 lab but its theyr normal lab
-t1 ships are free, to enable t2 constructor ship u need tech 3, means u need morph your Research center 2 times
-T2 ships requires tech 4 in ur RC
-Now to morph to tech 2 requires 1000 metal less so = [1000metal , 10.000energy]
that makes the tech 2 to 3 1k metal expensive

kudos to zwzsg to made me good gadgets also:
Thanks for all moddevs DeadnightWarrior for script support and unit creation like jurgen[his own unit], Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.

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