AltairHeckCrossing

Spring EngineSpring Maps
V3.3
78
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First you need to download the Spring engine to play on this map.

Maps are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/maps
or (Windows) "My Documents\My Games\Spring\Maps".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

Images












File Information

Title / Version AltairHeckCrossing V3.3
Mapsize 8 x 8
License Freeware / Free
Filename altairheckcrossing-v3.3.sd7
Filesize 21.55 MB
Date 05/11/2015 - 15:48
Changed 05/29/2016 - 00:36
Publisher / Author FabriceFABS (Uploaded by FabriceFABS)
Windspeeds 0-15 Knots
Gravity Force 112 Newton
Start Positions 4
Keywords

Description

AltairHeckCrossing V3.3

 

An idea from GreatRick to use Quanto's (AltairCrossing-V3 map) texture mixed with OTA MetalHeck structure.
Here it is a sorta OTA MetalHeck map : « Fight the metal cross region. »
1v1 to 3v3 team player map, also 4x FFA map. Tested with BA / BAR and Chicken Defense MOD too.
Metal is +2,3 everywhere, radius = 20.

***11/05//2015*** V1.0
First release.

***11/05//2015*** V1.1
- Map description updated, wrong date updated.

***11/05//2015*** V1.2
- Full metal map +2,3m anywhere except on pillars.

***28/04/2016*** V3.3 :
- Add a skybox, thanks to Smoth,
- Add 3x DNTS (Detail Normal Texture Splatting) !  Review of SpecularTex, Add a SplatDetailTex + SplatDistrTex (Spring 101 at least required for those special effects working),
- 3D Objects a little bigger, and remake of Pïpe1.0,
- Explosions generate less hills,
- New screenshots !
- Various littles fixes related to map version declarations and link to smf file {abma},
- Thanks to Beherith for file sources usually for BlockWars.

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