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3 Pass Greenland
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First you need to download the Spring engine to play on this map.
Maps are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/maps
or (Windows) "My Documents\My Games\Spring\Maps".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.
File Information
| Title / Version | 3 Pass Greenland |
|---|---|
| Mapsize | 10 x 20 |
| License | Freeware / Free |
| Filename | 3 Pass Greenland.sd7 |
| Filesize | 26.92 MB |
| Date | 06/02/2010 - 23:48 |
| Changed | 01/01/2011 - 20:16 |
| Publisher / Author | Senna (Uploaded by Senna) |
| Windspeeds | 1-12 Knots |
| Gravity Force | 120 Newton |
| Start Positions | 1 |
Description
-New map Made By Nixtux Heightmap and texture, 3 way instead of 1, right kbot fight, midle vehicle or kbot fight, left water fight
-Mod added by Senna,
-Trees from SirArtturi
Changelog:
-New Changes:
-Aegis and Heavy aegis now can set hold fire
-Changed Advanced Prude and renamed to Atomic Geothermal
-Core Hardazous geo makes 2650 e instead of 2000e
-Legendary Metalcost increased by 8600, energy cost increased by 77.000
-Orca amphibious tank turnt turret speed increased
-Fireball tank turnt turret speed increased
-Stunners range increased[250 - 410]
-Kryto damagemodifier decreased[0.009 to 0.09]*will be more easy to kill it when is on off
hidedamage tag removed now enemy can see the hp
-Protos renamed to Heavy Sniper Support Kbot, now hits faster and can cloack
Range increased[1080 - 1350], energy per shot required = 600
-Perseurs damage decreased[90 - 60],metalcost increased 860
-Magilla rocket sound Fixed
-Fark Fast assist engineer hp increased [200 - 640]-
-core flame kbot t3 hp increased + 30000, tag onlytargetcategory=notair added, will no longer try to hit air,
mass tag added
-gorilla hp increased + 20000, mass tag added
-Juggernaut arm hp increased + 12000, mass tag added
-macross hp increased + 9000
-Core Juggernaut Damage increased, hp increased [300.000 - 540.000],metalcost increased, energycost increased
Speed increased, explosion when get killed added
-Praetorian buildtime buffed
-Monkeylord buildtime buffed
-Shrike fighter t3 hp decreased
-Super bantha explosion and self d buffed
-Super krog explosion and self d buffed
-Heros explosion and self d buffed
-Small bantha and Small krog removed
Old Changes:
-T1 storage now stores 15.000 energy
-T2 storage now stores 75.000 energy
-Monkeylord Shieldpower increased
-Praetorian Shieldpower increased
-Morph into eco commander energy cost increased [12.000 - 24.500]
-Morph into a Prude will need 170 secs and costs increased
-AntiNukes no longer needs Research Center
-Nukes Still needs Research Center but tech 2 instead of tech 3
-Craber is now All Terrain
[UNITS]
-Airepairpad, repairtime increased x20
-Ambusher range increased[1320 - 1520]
-Tachyon accelerator range increased [1400 - 1650], HP Increased [5500 - 8950]
-Doomsday Machine head weapon range increased [950 - 1200]health increased[10000 - 14200]
-Toaster Range Increased [1335 - 1520]
-New Arm Hero for Arm side
-Sonic cannon range reduced[550 - 480]
-Slicer energy cost increased[970 - 2567]
-Fireball tank energy cost decreased[22997 - 9997]
-Reduced Firespeed on stationary flakkers
-Reduced firespeed of Upgraded chainsaws/eradicators
-Slasher,Samson requires more xp to be morphed into a t2 con
-Thud,hamer requires more xp to be morphed into a t2 con
-Rocko and storm requires more xp to morph into engineers
-Perseurs damage reduced[425 - 90]ReloadTime reduced [1 - 0.3]
-Tremor range increased[1275 - 1575]
-Immunetoparalyzer=1; Tag added in Monkeylord,Praetorian and Legendary
No longer they will be easy to paralyze
-All corpses with his names and metal values fixed
-Luger Turn turret speed decreased, Angle of fire decreased, energy cost increased by 2400
-Pillager turnt turret speed decreased, Angle of fire decreased, energy cost increased by 2480
-Slicer turn turret speed increased
-Terroriser maxangledif tag added, now is like banisher on core just for arm
-Rocko and Storm kbot require xp for hight tech increased
-Janus and leveler require xp for hight tech decreased
-Now last RC (tech 4) it transforms into a OPS center
-Superkrog metalcost reduced by 36.000
-Superbantha metalcost reduced by 32.000
-Devastator (Hero) Metalcost reduced by 50.000
-Exxec turn turret speed decreased, less damage against commanders
-gladiator range reduced by 100, energy cost increased 4000
-KryptoBlaster energy require on on increased [500 - 5400], energy required on shot multiplied x10 times
damage nerfed
-Removed t1 nukes and t1 antinukes
-Removed eco cons from all t1 labs, now they into eco com
-Comander now can be morphed into 2 diff coms, 1 ecoing commander other batle commander
-Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600], Metal cost increased 500
-Fatboy range decreased [800 - 700]
-Bulldog hp increased [4200 - 5400]
-Reaper hp increased [4900 - 5000]
-Demolisher speed increased
-Black tiger and titan explosion changed
-Submarines now allowed to build antimatter advanced fusions
-Advanced Core Nuke speed decreased
-T2 Antinukes and Advanced antinukes aoe increased
-Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased
-Pitbull is now after bulldog, its considered his Upgraded
-Reduced Number of Techs, 7 to 4
-T2 Hover behegoli sized to 1.6 of normal
-Hp on arm juggernaut increased[31639 - 46639]
-Hp on core gorilla increased[34600 - 48600]
-All Upgraded units removed from buildlist
-T3 Vehicles
-New t3 vehicle lab and vehicle units:
-Total 5;
-Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit
So means total 6, 3 for both sides
-Only t2 vehicle can make the lab and doesnt require Research center
[SHIPS]
-T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship
-Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7]
-Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60]
-Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60]
T2 HOVER CHANGELOG, CHANGES
---ARM---
-Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog
-Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon,
metalcost reduced [258 - 208]
-Python, hp increased [900 - 1000], prices, weapon and speed similar to panther
-Undertow, no changes
-Devastator renamed to Destruitor
-Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator
-Iguana, no changes
-Long Tom, hp increased [986 - 3100], now have HLT weapon
-Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased
---CORE---
-Behemoth renamed to behegoli:
-Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath
-matcher, hp increased [900 - 1800]
-venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000
-angler, no changes
-frog, no changes
-Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000
[TECH AND ECO]
-Reduced Number of techs, 5 to 4
-T2 factorys/Units no longer will need For Research center to be built
-T2 factorys more expensive than in normal BA
-T2 cons now more expensive, No longer they will be able to made Defenses, They done to build economy
all hp,buildtime increased
-T2 hover cons more expensive
-New engineers on t2 airlabs
-New engineer on t2 core vehicle plant
-Small fusion energy cost increased [19.000 - 41.480]
-Prude health increased [12500 - 19800]
-Advanced Prude Health Decreased[6500 - 2100], Metalcost increased [500 - 2100]
-some of normal t1 t2 units can be morphed to a better units always when they get some experience
-Now almost all t1 units can be morphed into upgraded of them, some of them in t2 units and t2 cons
-Also some of t2 units can be morphed into t3 or upgraded of them
-Players on front gets more chance to tech than on back, since u can upgrade t1 to t2 cons with experience in combat
[COMMANDERS]
-Comander now can be upgraded without requiring an XP
-Morph Batle comanders cost half of the price than ecoing commanders
[WIDGETS]
-Added gui_blast_radius widget [now u can see unit blast radius clicking x + space]
-Added snd_volume widget [now u can set the volume ingame]
-Added stockpile_dynamic.lua widget [u can set the number of stockpile manually]
-Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once]
-Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc
just drag ur mouse with spacebar cliked and it open a window that show u the values of different units]
-Added New Widget Gui_Morph_indicator.lua from [Teh]Numpty.
That indicates the range of a unit when reachs the level necesary for morph
[RESEARCH CENTER]
Research center tech by tech and costs
-Tech 1 = gives on all labs = ecobuilder, on all t1 cons = pocket fusion;
Prices = 1000metal 10.000 energy
Tech 2 = Gives buzzsaw,vulcan silos
Prices = 2000 metal
Tech 3 = Gives able to build nuke and rest of new units
Prices = 5000 metal
Tech 4 = Give chance to tech4
Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you
have fun playing
kudos to zwzsg to made me good gadgets also Numpty for his help with widgets:
Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.
Changes of DeltaSiege Special Water v1.1:
Widgets
-Added gui_blast_radius widget [now u can see unit blast radius clicking x + space]
-Added snd_volume widget [now u can set the volume ingame]
-Added stockpile_dynamic.lua widget [u can set the number of stockpile manually]
-Added gui_comblast_range.lua [in on it shows the blast radius of the com]
-Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once]
-Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc
just drag ur mouse with spacebar cliked and it open a window that show u the values of different units]
Principal Changes;
-Since i see some confusion with the mod, now all t1 labs are back.
Means all t1 units will be on t1 labs and t2 on t2 labs,this might be to help people to dont get
confused when play there since they see a t2 lab build by a com.
Still needs Research Center but now opening tech 2 almost get all cons on the t1 labs
[IMPORTANT]
-To open t2 cons u will need the tech 3 from research center that cost 2500m tech 2 to 3.
the metal values of t2 labs is cheap than the t1 labs because u paid the Research to get em.
Note*
Moved exxec,slicer,fireball,gladiator and dark to tech 2 Research Center since they are considered t1 units
only hover still dont need pass for a research center
All t1 labs has 250 buildpower, and passive mode gadget
Bug Fixes
-Black Tiger corpse bug fixed
-Bladewing Smoothanim tag enabled
Ships;
-Uppercut is now 4x expensive
-t1 shipyard lab is back on
T2 Hovercraft;
-all t2 ground units no longer shots vs air
-Destruitor hp decreased [2800 - 1950], headpicth speed decreased, now shots same as penetrator
-Adonis aded minangledif1=210, means the main weapond will be shot front line
-t2 cons now only can builds safe advanced moho metal extractor, same price as normal moho but they gibe 8m
needing 45 e instead of 12.2m for 25 e for a normal moho
Changes of DeltaSiege Special Water v1:
-Commander metal wreck increased[1500m - 2000m]
-Shipyard buildtime reduced by 10.000 both, buildpower increased[200 - 600],fixed theyr metal wreckage,
They still give more metal when the lab dies, but now only 1/3 of theyr metal cost,They got passive active mode
-Advanced hovercraft plataform Naval Series now costs reduced,
theyr prices are similar as advanced vehicle plants on Standard BA
-Advanced hovercraft plant cost 500metal more than the NS Ones
-T2 Hover cons now can make in land:
Fusion,{Advanced fusion},mohometalmaker and advancedmex
*{No longer build advanced fusion}
T2 HOVER CHANGELOG, CHANGES
---ARM---
-Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog
-Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon,
metalcost reduced [258 - 208]
-Python, hp increased [900 - 1000], prices, weapon and speed similar to panther
-Undertow, no changes
-Devastator renamed to Destruitor
-Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator
-Iguana, no changes
-Long Tom, hp increased [986 - 3100], now have HLT weapon
-Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased
---CORE---
-Behemoth renamed to behegoli:
-Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath
-matcher, hp increased [900 - 1800]
-venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000
-angler, no changes
-frog, no changes
-Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000
-Antagonizer range increased [1670 2250],only can be build by t2 submarine cons
-Devastator size back to normal
-Arm dark rocket reloadtime decreased 1/2 -
-Annihilator xp reduced, means needs less experience to be upgraded
-Doomsday xp reduced, means needs less experience to be upgraded
-Vulcan and Buzzsaw will need 0.24 experience to can be morphed into rapidfire
-behemoth will need 0.11 experience to can be morphed into LRBehe
-Long range shield deflector range decreased [1200 - 1000] energy use increased [2500 - 6000]
Powerregenerator energy use increased [1750 - 5600], shield is now more transparency
-Small catapult resized to 8/10, metal cost reduced 1000
-Small vanguard resized to 8/10, metal cost reduced 1000
-Fixed Arm advanced antimater fusion texture
-Ships
-T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship
-Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7]
-Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60]
-Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60]
-*NEW*
-New t3 vehicle lab and vehicle units:
-Total 5;
-Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit
So means total 6, 3 for both sides
-Only t2 vehicle can make the lab and doesnt require Research center
-Tutorial
If you are new here, welcome to this new mod.
This mod is not ba, tech part is not equal as ba, this is a totally different mod,
in this mod u start with a t2 lab because all units are in a same lab,
the center of the mod its based on a research center;
Here i will tell you what u need to get what thing u want
Research center: Very important, becauses without it u cant get better tech
[Exception only t1 and t2 hover that we will talk later]
Research center tech by tech and costs
-Tech 1 = gives on kbot lab: helpers, on all labs: ecobuilder, on all t1 cons: pocket fusion;
Prices = 1000metal 10.000 energy
-Tech 2 = Gives all upgraded units
Prices = 1000metal 10.000 energy
[how get tech 2?, easy just drag ur mouse to the builder and theres a morph button on it,
click on morph and ur building start transform into a next tech. More tech u get more expensive is, more technology u get also]
Tech 3 = Gives new units after upgraded units, gives all t2 cons
Prices = 2500 metal
Tech 4 = Gives all t2 units and also t2 antinuke
Prices = 2500 metal
Tech 5 = Gives t2 upgraded units and also t2 defense
Prices = 3000 metal
Tech 6 = Gives able to build nuke and rest of new units
Prices = 8000 metal
Tech 7 = Give chance to tech4
Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you
Units and buildings thats doesnt require research center
T1 and T2 hovercraft plants
T1 and T2 hovercraft units
T3 kbot lab[ u need t2 kbot]
T3 shiplab[ u need t2 sub cons]
T2 Shields
T3 Shields
All units and buildings into helpers[ u can find em on kbot labs on tech 1]
All buildings into eco cons[ u can find em into all labs on tech 1]
T4 Gantry
Fusion,advanced fusion, megafusion, antimatter advanced fusion, underwater fusion
all t2 moho mms also underwater
T3 moho mms
T3 nano
T3 shiplab and hero unit
T1 and t2 geo
Prude and behemoth
Also all t1 units and defense
in the way to tech theres 2 ways
first way is a bit complicated, but the second way is like the ba tech
First way with 3 mex;
make 3 mex,2 solar e storage 1 solar, kbot lab;
make 1 cons + 1 rez while cons build 3 adv solar the rez reclaim lab and solar
make 2 nanos 1 e storage 1 m storage blow com while cons make research center
u are on Tech1:
make the cheap lab, 1 eco cons, reclaim lab make 2 pockets upgrade mex, reclaim research center
with rez keep reclaim adv solar, upgrade mex[those t1.5 mex will give 7.1 m each but they will need 75 e each].
after u get all t1.5 mex upgraded, make RC and morph, while morph keep reclaim things that are useless
after u get tech3, now u have a t2 cons,and i think u know what to do now:)
Second way with hover;
Hover is simple, all what u need is start with vehicle plants since only vehicles got the chance to make t1 hover
T2 hover only can be built by t1 hover cons and doesnt require RC the plants and the units.
You just need start with 3 solar 1 e storage then 2 adv solar 2 or 3 nanos t1 hover lab, reclaim old lab, build t1 hover cons
reclaim hover lab make 1 e storage and also 1 m storage then t2 hover
[Disadvantages of t2 hover cons:T2 hover cannot build Research Center tech 4 directly like normal t2 cons do, cant build defense or offense building{only in water}
And now CANT build advanced fusion]
[Advantages: is the unique cons that can make floating advanced fusion]
Changes of DryDeltaSiege Special v18:
-Small catapult aoe increased[76 - 196], Burst increased [12 - 16], Buildtime reduced
-Medium vanguard Buildtime reduced
-Fixed Legendary Rockets
-reduced ARM,CORE emp bertha and intimidator aoe[1114 - 890], Emp Time reduced [25 - 18]
-Fixed weapons texture missing with devastator
-T3 Vanguard Range Increased [1150 - 1350], HP decreased [18.000 - 15.000]
-T3 Catapult AOE increased [96 - 160],burst increased[20 - 32]
-Katyusha now shots missile 90% guided,Damage vs hlt,punisher and guardian =450
-T3 Karganeth Added banisher rocket on head, and a third weapond that shots eradicator weapon antiair.
Main karganeth weapond no longer shots vs air.those 2 new weapons force karganeth be 500m more expensive
-T4 Megatron now got 2 new weapons, 1 in head and other heavy aa. Main weapon no longer will shot air
-Core t2 shield can be morphed to t3 shield
-Arm t2 shield can be morphed to t3 shield
-Devastator[hero] health increased, size reduced 1/2
-Arm and Core t2 fighters energy cost reduced 1/2
-Added floater=1; tag to t1 antinukes, now they can be build on water
-New t2 hover to core and arm, land plant and NS Plant
-T2 hover constructor can build same as t2 submarine, they are able to build floating advanced fusion
-New floating shields to both sides
-New floating nanos to both sides
-New t2 hover units {about 16} to both sides
-New t3 ships to both sides
-Now research lab can float in water
-T2 hover dont require Research center
-Seaplanes dont require Research Center
-All Ship units are now in 1 lab, now all used to be in t2 lab but its theyr normal lab
-t1 ships are free, to enable t2 constructor ship u need tech 3, means u need morph your Research center 2 times
-T2 ships requires tech 4 in ur RC
-Now to morph to tech 2 requires 1000 metal less so = [1000metal , 10.000energy]
that makes the tech 2 to 3 1k metal expensive
------
To next release my plan is fix if theres some bug with any old unit added;
Add 3,4 t3 vehicles on both sides
And new Ship-s like the devastator[hero]
Changes of DryDeltaSiege Special v17:
-All t1 defenses no longer require tech1
-Changed helpers to tech 1
-T1 mexes now extracts metal same as ba [1.8 - 2.0]
-fireball health decreased[7728 - 4528],speed decreased[0.9 - 0.72]
-All commander upgraded has more buildtime.[so u will need more rez bots to repair the coms]
-T1.5 arm metalextractor metalcost reduced[750 - 325], energy required increased[12 - 75]
-T1.5 core metalextractor metalcost reduced[751 - 331], energy required increased[12 - 75]
-Superkrog,Megatron,arm core gantry t4, and mega razorback size decreased
-bg52 bomber speed decreased[11 - 8], bomber bullets size decreased
-Core sam hardened and arm packo added first target category to the transports t1 and t2, increased damage vs em.
They will kill trans first before other air units
-Core Sam Hardened renamed to Sam Hardened Anticombomb
-Arm packo renamed to Packo Anticombomb
-Added new unit t3 called Jurgen [thanks to deadnightwarrior, the guy who made that unit]
-Arm and Core gantry metal cost reduced
-Shields size changed, fixed theyr corpses
-Totalitarian damage reduced[350 - 95], energy cost increased [2642 - 32642]
-T3 Macross is now an all terrain assault unit
-T3 Jaguar is now an all terrain assault unit
-T3 Gorilla rocket fixed
-T2 Magilla rocket fixed
-Added no self damage to rocket trucks, no longer they shot air
-Arm and Core EMP paralizer damage increased[6750 - 44000] Energy cost reduced[340.000 - 40000]
-Arm t2 advanced Nuke reloadtime increased[40 - 90]
-Core t2 advanced Nuke reloadtime increased[40 - 100]
-Arm Megafusion Reactor energycost increased[500.000 - 955.000]
-Core Megafusion Reactor energycost increased[510.690 - 1.110.690]
-Tabitha reloadtime decreased[900 - 400]
-Influence reloadtime decreased[900 - 400]
-fixed sounds of Tankanotor, fixed rocket missiles
-fixed sounds of scorpion
-Monkeylord metalcost reduced[47.000 - 27.000]
-praetorian metalcost reduced[46.000 - 26.000]
-Upg Eradicator damage decreased[250 - 80]
-Upg Chainsaw damage decreased[340 - 90]
-Arm Liche health increased[2050 - 3600], impulsefactor increased[2 - 4], damage increased[5625 - 7625]
-Last RC tech time increased [30 - 300]
-Helpers now can build commandos
-Arm helper can build small vanguard
-Core helper can build small catapult
have fun playing
Thanks Nixtux for help and map creation
kudos to zwzsg to made me good gadgets also:
Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod,
and thanks for players Kylost,Riedel,TGI, For Test.thanks u all for made this posible.
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