repression blahbalh warcrimes

Spring EngineOther
nothing related : the ba new model of core kbot
1240 (0 today)
Your rating: None Average: 10 (1 vote)


model cominf directly from blender show team color because darkness of material
the same uvmap colored in fimp with no transparent color
repression blahbalh warcrimes
repression blahbalh warcrimes
repression blahbalh warcrimes
never transported units die before transport
pause turning camera collision volume dispear
repression blahbalh warcrimes
evryone poing on heatpath
double collision volume is better

File Information

Title / Version repression blahbalh warcrimes
License Freeware / Free
Filename luaunitmod4.sdd.7z
Filesize 9.85 MB
Date 02/12/2013 - 06:51
Changed 02/26/2013 - 03:25
Publisher / Author depreciator (Uploaded by depreciator)


the game is playable but buged

the transported unit had the colision volume rarely possible to show using alt-V in 0.89 and at 0.91 nothing changed the unit can collide and mess without damages despit true at the :
allowCrushingAlliedUnits=true, --Default: false New in version 85.0
--Can allied ground units crush each other during collisions?
--Units still have to be explicitly set as crushable using the crushable parameter of Spring.SetUnitBlocking.
allowUnitCollisionDamage=true, --Default: false New in version 85.0
--Do unit-unit (skidding) collisions cause damage?

& never a transported unit with 1hp died before transporter with 20000hp
targetableTransportedUnits=true, --Default: false New in version 89.0
--Can transported units be targeted by weapons? true allows both manual and automatic targeting.


why waiting for what can be done now?

who know how to use your devices and the serious of them ?
and who know if im wrong in my test without someone more skilled confirm them ?

please use the official bug tracker

please use the official bug tracker!

next time i'll delete this without any further comment.