XTA

Spring EngineGames

9.741
54
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First you need to download the Spring engine to play this game.

Games for Spring are ".sd7" or ".sdz" files. To install this files move them into (Unix) ~/.spring/games
or (Windows) "My Documents\My Games\Spring\games".
Use the "Reload maps/games" option from the "Tools" menu in SpringLobby.

File Information

Title / Version XTA 9.741
License Freeware / Free
Filename xta-9.741.sdz
Filesize 38.55 MB
Date 09/08/2014 - 15:45
Changed 09/08/2014 - 17:58
Publisher / Author Jools_ (Uploaded by Jools_)
Website(s) http://springrts.com/phpbb/viewtopic.php?f=48&t=32515
Keywords

Description

------------------- Change Log of XTA 9.741 Svn 750
------------------ by Jools, Kloot
- Enhancements:
---------------
* Make KOTH mode compatible with zombie mode, display koth box on minimap. Zombies can also win in koth mode.
* More commander sounds
* Don't show dynamic lights for intercepted nukes
* Add awards tab to endstats, help us by suggesting more awards and/or better badges for them
- currently there are 3 awards: 1) most kills 2) first to go t2 and 3) first to get commander killed
- also some special awards that are not expected to happen in each game, like first to lose two commanders,
first to build a lot of walls etc...
* Some more fixes and improvements for zombies, for example now their factories make random stuff and the can form a
squad and attack a random position if they are many

- Fixes:
--------
* Fix zombie units being neutral -> not neutral, so they are automatically targetted
* Fix lua error in voting screen
* Fix lua error when abandoned commander is killed
* Fix Justice and Yeomen movement bug, make them on/offable and have same radar range.
* Nukes and mini-nukes can no longer target air units
* Remove blinking units on minimap (their icons sometimes became invisible)
* Fix bug in energy conversion gadget

-Widgets:
---------
* Make commander visual warning movable while displayed and also default disabled
* Improved initial queue, now works with keybinds in uikeys.txt and has a nicer menu and less bugs (although
it could still sometimes cause the dreaded white build menu bug, or is suspected to do)
* Fix wrong statistic display ally resource bars widget and make it movable like other ones with right mb, make bars
thicker or thinner depending on player's storage capacity.
* Add new mode to factory guard widget: now a portion of builders can be allowed to pass through the factory guard
orders. Portion can be adjusted between 0, 25, 50, 75 and 100 % in factory buildmenu.
* Add progress bar indicator to replaybuttons widget